diff options
Diffstat (limited to 'main.asm')
-rw-r--r-- | main.asm | 22 |
1 files changed, 11 insertions, 11 deletions
@@ -39769,7 +39769,7 @@ UnnamedText_3ddca: ; 0x3ddca CalculateDamage: ; 0x3ddcf xor a - ld hl, $d0d7 ;D0D7-D0D8: damage to eventually inflict, intitialise to zero + ld hl, $d0d7 ;damage to eventually inflict, intitialise to zero ldi [hl], a ld [hl], a ld hl, W_PLAYERMOVEPOWER @@ -39781,11 +39781,11 @@ CalculateDamage: ; 0x3ddcf cp a, $14 ;types >= $14 are all special jr nc, .specialAttack .physicalAttack - ld hl, W_ENEMYMONDEFENSE ;CFF8: opponent defense + ld hl, W_ENEMYMONDEFENSE ;opponent defense ld a, [hli] ;*BC = opponent defense used later ld b, a ld c, [hl] - ld a, [W_ENEMYBATTSTATUS3] ;test for reflect? + ld a, [W_ENEMYBATTSTATUS3] ;test for reflect bit 2, a jr z, .next\@ .doubleDefense @@ -39810,11 +39810,11 @@ CalculateDamage: ; 0x3ddcf pop bc jr .next3\@ .specialAttack - ld hl, W_ENEMYMONSPECIAL ;CFFC: opponent special + ld hl, W_ENEMYMONSPECIAL ;opponent special ld a, [hli] ;*BC = opponent special defense used later ld b, a ld c, [hl] - ld a, [W_ENEMYBATTSTATUS3] ;test for lightscreen? + ld a, [W_ENEMYBATTSTATUS3] ;test for lightscreen bit 1, a jr z, .next2\@ .doubleSpecialDefense @@ -39822,7 +39822,7 @@ CalculateDamage: ; 0x3ddcf rl b .next2\@ ld hl, $d02b - ld a, [$d05e] ;D05E[?] decides skip + ld a, [$d05e] ;XXX and a jr z, .next3\@ ;skip portion of code that pulls up inactive pokemon .loadOtherPoke @@ -39833,13 +39833,13 @@ CalculateDamage: ; 0x3ddcf ld a, [$ff00+$98] ld c, a push bc - ld hl, $d195 ;HL base = D195 [where other monster data is stored] - ld a, [W_PLAYERMONNUMBER] ;multiplier = [CC2F] [desired slot #?] - ld bc, $002c ;mulitiplicand = 002C [bytes per monster] - call AddNTimes ;HL = D195 + $002C * slot + ld hl, $d195 + ld a, [W_PLAYERMONNUMBER] + ld bc, $002c + call AddNTimes pop bc .next3\@ - ld a, [hli] ;HL: D025 when this was taken + ld a, [hli] ;HL: when this was taken ld l, [hl] ld h, a ;*HL = attacker attack or b ;is either attack or defense high byte nonzero? |