diff options
Diffstat (limited to 'main.asm')
-rw-r--r-- | main.asm | 38 |
1 files changed, 19 insertions, 19 deletions
@@ -70139,24 +70139,24 @@ Func_44fd7: ; 44fd7 (11:4fd7) Unknown_45023: ; 45023 (11:5023) ; 0x45023 XXX: it looks to me this is probably data for copying tiles into memory, maybe to mix and match a few tilesets, but I don't really know for sure - dw UnknownGFX_45087 ;address from within tileset graphics + dw SpinnerArrowAnimTiles ;address from within tileset graphics db 1 ;number of tiles to copy? - db BANK(UnknownGFX_45087) ;bank of tileset graphics + db BANK(SpinnerArrowAnimTiles) ;bank of tileset graphics dw $9200 ;where to load in VRAM - dw UnknownGFX_45087 + $10 + dw SpinnerArrowAnimTiles + $10 db 1 - db BANK(UnknownGFX_45087) + db BANK(SpinnerArrowAnimTiles) dw $9210 - dw UnknownGFX_45087 + $20 + dw SpinnerArrowAnimTiles + $20 db 1 - db BANK(UnknownGFX_45087) + db BANK(SpinnerArrowAnimTiles) dw $9300 - dw UnknownGFX_45087 + $30 + dw SpinnerArrowAnimTiles + $30 db 1 - db BANK(UnknownGFX_45087) + db BANK(SpinnerArrowAnimTiles) dw $9310 dw Tset16_GFX + $200 @@ -70180,24 +70180,24 @@ Unknown_45023: ; 45023 (11:5023) dw $9310 Unknown_45053: ; 45053 (11:5053) - dw UnknownGFX_45087 + $10 + dw SpinnerArrowAnimTiles + $10 db 1 - db BANK(UnknownGFX_45087) + db BANK(SpinnerArrowAnimTiles) dw $93C0 - dw UnknownGFX_45087 + $30 + dw SpinnerArrowAnimTiles + $30 db 1 - db BANK(UnknownGFX_45087) + db BANK(SpinnerArrowAnimTiles) dw $93D0 - dw UnknownGFX_45087 + dw SpinnerArrowAnimTiles db 1 - db BANK(UnknownGFX_45087) + db BANK(SpinnerArrowAnimTiles) dw $94C0 - dw UnknownGFX_45087 + $20 + dw SpinnerArrowAnimTiles + $20 db 1 - db BANK(UnknownGFX_45087) + db BANK(SpinnerArrowAnimTiles) dw $94D0 dw Tset05_GFX + $3C0 @@ -70223,9 +70223,9 @@ Unknown_45053: ; 45053 (11:5053) Unknown_45083: ; 45083 (11:5083) INCBIN "baserom.gbc",$45083,$45087 - $45083 -; four tiles apparently forming a 2x2 diamond shaped pattern -UnknownGFX_45087: ; 45087 (11:5087) -INCBIN "baserom.gbc",$45087,$450c7 - $45087 +; these tiles are the animation for the tiles that push the player in dungeons like Rocket HQ +SpinnerArrowAnimTiles: ; 45087 (11:5087) +INCBIN "gfx/spinner_arrow.2bpp" RocketHideout2Texts: ; 450c7 (11:50c7) dw RocketHideout2Text1, Predef5CText, Predef5CText, Predef5CText, Predef5CText |