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-rwxr-xr-xscripts/PalletTown.asm10
1 files changed, 5 insertions, 5 deletions
diff --git a/scripts/PalletTown.asm b/scripts/PalletTown.asm
index 5ad7d40f..ff500ca0 100755
--- a/scripts/PalletTown.asm
+++ b/scripts/PalletTown.asm
@@ -27,8 +27,8 @@ PalletTownScript0:
ld [hJoyHeld], a
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
- ld a, $FF
- call PlaySound ; stop music
+ ld a, SFX_STOP_ALL_MUSIC
+ call PlaySound
ld a, BANK(Music_MeetProfOak)
ld c, a
ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music
@@ -61,7 +61,7 @@ PalletTownScript1:
PalletTownScript2:
ld a, 1
- ld [H_SPRITEINDEX], a
+ ld [hSpriteIndex], a
ld a, SPRITE_FACING_UP
ld [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
@@ -79,7 +79,7 @@ PalletTownScript2:
predef FindPathToPlayer ; load Oak’s movement into wNPCMovementDirections2
ld de, wNPCMovementDirections2
ld a, 1 ; oak
- ld [H_SPRITEINDEX], a
+ ld [hSpriteIndex], a
call MoveSprite
ld a, $FF
ld [wJoyIgnore], a
@@ -111,7 +111,7 @@ PalletTownScript3:
ld [wNPCMovementScriptFunctionNum], a
ld a, 1
ld [wNPCMovementScriptPointerTableNum], a
- ld a, [H_LOADEDROMBANK]
+ ld a, [hLoadedROMBank]
ld [wNPCMovementScriptBank], a
; trigger the next script