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-rwxr-xr-xscripts/lorelei.asm153
1 files changed, 0 insertions, 153 deletions
diff --git a/scripts/lorelei.asm b/scripts/lorelei.asm
deleted file mode 100755
index ec29847a..00000000
--- a/scripts/lorelei.asm
+++ /dev/null
@@ -1,153 +0,0 @@
-LoreleiScript:
- call LoreleiShowOrHideExitBlock
- call EnableAutoTextBoxDrawing
- ld hl, LoreleiTrainerHeader0
- ld de, LoreleiScriptPointers
- ld a, [wLoreleiCurScript]
- call ExecuteCurMapScriptInTable
- ld [wLoreleiCurScript], a
- ret
-
-LoreleiShowOrHideExitBlock:
-; Blocks or clears the exit to the next room.
- ld hl, wCurrentMapScriptFlags
- bit 5, [hl]
- res 5, [hl]
- ret z
- ld hl, wBeatLorelei
- set 1, [hl]
- CheckEvent EVENT_BEAT_LORELEIS_ROOM_TRAINER_0
- jr z, .blockExitToNextRoom
- ld a, $5
- jr .setExitBlock
-.blockExitToNextRoom
- ld a, $24
-.setExitBlock
- ld [wNewTileBlockID], a
- lb bc, 0, 2
- predef_jump ReplaceTileBlock
-
-ResetLoreleiScript:
- xor a
- ld [wLoreleiCurScript], a
- ret
-
-LoreleiScriptPointers:
- dw LoreleiScript0
- dw DisplayEnemyTrainerTextAndStartBattle
- dw LoreleiScript2
- dw LoreleiScript3
- dw LoreleiScript4
-
-LoreleiScript4:
- ret
-
-LoreleiScriptWalkIntoRoom:
-; Walk six steps upward.
- ld hl, wSimulatedJoypadStatesEnd
- ld a, D_UP
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld a, $6
- ld [wSimulatedJoypadStatesIndex], a
- call StartSimulatingJoypadStates
- ld a, $3
- ld [wLoreleiCurScript], a
- ld [wCurMapScript], a
- ret
-
-LoreleiScript0:
- ld hl, LoreleiEntranceCoords
- call ArePlayerCoordsInArray
- jp nc, CheckFightingMapTrainers
- xor a
- ld [hJoyPressed], a
- ld [hJoyHeld], a
- ld [wSimulatedJoypadStatesEnd], a
- ld [wSimulatedJoypadStatesIndex], a
- ld a, [wCoordIndex]
- cp $3 ; Is player standing one tile above the exit?
- jr c, .stopPlayerFromLeaving
- CheckAndSetEvent EVENT_AUTOWALKED_INTO_LORELEIS_ROOM
- jr z, LoreleiScriptWalkIntoRoom
-.stopPlayerFromLeaving
- ld a, $2
- ld [hSpriteIndexOrTextID], a
- call DisplayTextID ; "Don't run away!"
- ld a, D_UP
- ld [wSimulatedJoypadStatesEnd], a
- ld a, $1
- ld [wSimulatedJoypadStatesIndex], a
- call StartSimulatingJoypadStates
- ld a, $3
- ld [wLoreleiCurScript], a
- ld [wCurMapScript], a
- ret
-
-LoreleiEntranceCoords:
- db $0A,$04
- db $0A,$05
- db $0B,$04
- db $0B,$05
- db $FF
-
-LoreleiScript3:
- ld a, [wSimulatedJoypadStatesIndex]
- and a
- ret nz
- call Delay3
- xor a
- ld [wJoyIgnore], a
- ld [wLoreleiCurScript], a
- ld [wCurMapScript], a
- ret
-
-LoreleiScript2:
- call EndTrainerBattle
- ld a, [wIsInBattle]
- cp $ff
- jp z, ResetLoreleiScript
- ld a, $1
- ld [hSpriteIndexOrTextID], a
- jp DisplayTextID
-
-LoreleiTextPointers:
- dw LoreleiText1
- dw LoreleiDontRunAwayText
-
-LoreleiTrainerHeader0:
- dbEventFlagBit EVENT_BEAT_LORELEIS_ROOM_TRAINER_0
- db ($0 << 4) ; trainer's view range
- dwEventFlagAddress EVENT_BEAT_LORELEIS_ROOM_TRAINER_0
- dw LoreleiBeforeBattleText ; TextBeforeBattle
- dw LoreleiAfterBattleText ; TextAfterBattle
- dw LoreleiEndBattleText ; TextEndBattle
- dw LoreleiEndBattleText ; TextEndBattle
-
- db $ff
-
-LoreleiText1:
- TX_ASM
- ld hl, LoreleiTrainerHeader0
- call TalkToTrainer
- jp TextScriptEnd
-
-LoreleiBeforeBattleText:
- TX_FAR _LoreleiBeforeBattleText
- db "@"
-
-LoreleiEndBattleText:
- TX_FAR _LoreleiEndBattleText
- db "@"
-
-LoreleiAfterBattleText:
- TX_FAR _LoreleiAfterBattleText
- db "@"
-
-LoreleiDontRunAwayText:
- TX_FAR _LoreleiDontRunAwayText
- db "@"