diff options
Diffstat (limited to 'scripts/pallettown.asm')
-rwxr-xr-x | scripts/pallettown.asm | 214 |
1 files changed, 0 insertions, 214 deletions
diff --git a/scripts/pallettown.asm b/scripts/pallettown.asm deleted file mode 100755 index 5b2d2a35..00000000 --- a/scripts/pallettown.asm +++ /dev/null @@ -1,214 +0,0 @@ -PalletTownScript: - CheckEvent EVENT_GOT_POKEBALLS_FROM_OAK - jr z, .next - SetEvent EVENT_PALLET_AFTER_GETTING_POKEBALLS -.next - call EnableAutoTextBoxDrawing - ld hl, PalletTownScriptPointers - ld a, [wPalletTownCurScript] - jp CallFunctionInTable - -PalletTownScriptPointers: - dw PalletTownScript0 - dw PalletTownScript1 - dw PalletTownScript2 - dw PalletTownScript3 - dw PalletTownScript4 - dw PalletTownScript5 - dw PalletTownScript6 - -PalletTownScript0: - CheckEvent EVENT_FOLLOWED_OAK_INTO_LAB - ret nz - ld a, [wYCoord] - cp 1 ; is player near north exit? - ret nz - xor a - ld [hJoyHeld], a - ld a, PLAYER_DIR_DOWN - ld [wPlayerMovingDirection], a - ld a, $FF - call PlaySound ; stop music - ld a, BANK(Music_MeetProfOak) - ld c, a - ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music - call PlayMusic - ld a, $FC - ld [wJoyIgnore], a - SetEvent EVENT_OAK_APPEARED_IN_PALLET - - ; trigger the next script - ld a, 1 - ld [wPalletTownCurScript], a - ret - -PalletTownScript1: - xor a - ld [wcf0d], a - ld a, 1 - ld [hSpriteIndexOrTextID], a - call DisplayTextID - ld a, $FF - ld [wJoyIgnore], a - ld a, HS_PALLET_TOWN_OAK - ld [wMissableObjectIndex], a - predef ShowObject - - ; trigger the next script - ld a, 2 - ld [wPalletTownCurScript], a - ret - -PalletTownScript2: - ld a, 1 - ld [H_SPRITEINDEX], a - ld a, SPRITE_FACING_UP - ld [hSpriteFacingDirection], a - call SetSpriteFacingDirectionAndDelay - call Delay3 - ld a, 1 - ld [wYCoord], a - ld a, 1 - ld [hNPCPlayerRelativePosPerspective], a - ld a, 1 - swap a - ld [hNPCSpriteOffset], a - predef CalcPositionOfPlayerRelativeToNPC - ld hl, hNPCPlayerYDistance - dec [hl] - predef FindPathToPlayer ; load Oak’s movement into wNPCMovementDirections2 - ld de, wNPCMovementDirections2 - ld a, 1 ; oak - ld [H_SPRITEINDEX], a - call MoveSprite - ld a, $FF - ld [wJoyIgnore], a - - ; trigger the next script - ld a, 3 - ld [wPalletTownCurScript], a - ret - -PalletTownScript3: - ld a, [wd730] - bit 0, a - ret nz - xor a ; ld a, SPRITE_FACING_DOWN - ld [wSpriteStateData1 + 9], a - ld a, 1 - ld [wcf0d], a - ld a, $FC - ld [wJoyIgnore], a - ld a, 1 - ld [hSpriteIndexOrTextID], a - call DisplayTextID -; set up movement script that causes the player to follow Oak to his lab - ld a, $FF - ld [wJoyIgnore], a - ld a, 1 - ld [wSpriteIndex], a - xor a - ld [wNPCMovementScriptFunctionNum], a - ld a, 1 - ld [wNPCMovementScriptPointerTableNum], a - ld a, [H_LOADEDROMBANK] - ld [wNPCMovementScriptBank], a - - ; trigger the next script - ld a, 4 - ld [wPalletTownCurScript], a - ret - -PalletTownScript4: - ld a, [wNPCMovementScriptPointerTableNum] - and a ; is the movement script over? - ret nz - - ; trigger the next script - ld a, 5 - ld [wPalletTownCurScript], a - ret - -PalletTownScript5: - CheckEvent EVENT_DAISY_WALKING - jr nz, .next - CheckBothEventsSet EVENT_GOT_TOWN_MAP, EVENT_ENTERED_BLUES_HOUSE, 1 - jr nz, .next - SetEvent EVENT_DAISY_WALKING - ld a, HS_DAISY_SITTING - ld [wMissableObjectIndex], a - predef HideObject - ld a, HS_DAISY_WALKING - ld [wMissableObjectIndex], a - predef_jump ShowObject -.next - CheckEvent EVENT_GOT_POKEBALLS_FROM_OAK - ret z - SetEvent EVENT_PALLET_AFTER_GETTING_POKEBALLS_2 -PalletTownScript6: - ret - -PalletTownTextPointers: - dw PalletTownText1 - dw PalletTownText2 - dw PalletTownText3 - dw PalletTownText4 - dw PalletTownText5 - dw PalletTownText6 - dw PalletTownText7 - -PalletTownText1: - TX_ASM - ld a, [wcf0d] - and a - jr nz, .next - ld a, 1 - ld [wDoNotWaitForButtonPressAfterDisplayingText], a - ld hl, OakAppearsText - jr .done -.next - ld hl, OakWalksUpText -.done - call PrintText - jp TextScriptEnd - -OakAppearsText: - TX_FAR _OakAppearsText - TX_ASM - ld c, 10 - call DelayFrames - xor a - ld [wEmotionBubbleSpriteIndex], a ; player's sprite - ld [wWhichEmotionBubble], a ; EXCLAMATION_BUBBLE - predef EmotionBubble - ld a, PLAYER_DIR_DOWN - ld [wPlayerMovingDirection], a - jp TextScriptEnd - -OakWalksUpText: - TX_FAR _OakWalksUpText - db "@" - -PalletTownText2: ; girl - TX_FAR _PalletTownText2 - db "@" - -PalletTownText3: ; fat man - TX_FAR _PalletTownText3 - db "@" - -PalletTownText4: ; sign by lab - TX_FAR _PalletTownText4 - db "@" - -PalletTownText5: ; sign by fence - TX_FAR _PalletTownText5 - db "@" - -PalletTownText6: ; sign by Red’s house - TX_FAR _PalletTownText6 - db "@" - -PalletTownText7: ; sign by Blue’s house - TX_FAR _PalletTownText7 - db "@" |