diff options
Diffstat (limited to 'scripts/rockethideout2.asm')
-rwxr-xr-x | scripts/rockethideout2.asm | 450 |
1 files changed, 0 insertions, 450 deletions
diff --git a/scripts/rockethideout2.asm b/scripts/rockethideout2.asm deleted file mode 100755 index c5f026d5..00000000 --- a/scripts/rockethideout2.asm +++ /dev/null @@ -1,450 +0,0 @@ -RocketHideout2Script: - call EnableAutoTextBoxDrawing - ld hl, RocketHideout2TrainerHeader0 - ld de, RocketHideout2ScriptPointers - ld a, [wRocketHideout2CurScript] - call ExecuteCurMapScriptInTable - ld [wRocketHideout2CurScript], a - ret - -RocketHideout2ScriptPointers: - dw RocketHideout2Script0 - dw DisplayEnemyTrainerTextAndStartBattle - dw EndTrainerBattle - dw RocketHideout2Script3 - -RocketHideout2Script0: - ld a, [wYCoord] - ld b, a - ld a, [wXCoord] - ld c, a - ld hl, RocketHideout2ArrowTilePlayerMovement - call DecodeArrowMovementRLE - cp $ff - jp z, CheckFightingMapTrainers - ld hl, wd736 - set 7, [hl] - call StartSimulatingJoypadStates - ld a, SFX_ARROW_TILES - call PlaySound - ld a, $ff - ld [wJoyIgnore], a - ld a, $3 - ld [wCurMapScript], a - ret - -;format: -;db y,x -;dw pointer to movement -RocketHideout2ArrowTilePlayerMovement: - db $9,$4 - dw RocketHideout2ArrowMovement1 - db $b,$4 - dw RocketHideout2ArrowMovement2 - db $f,$4 - dw RocketHideout2ArrowMovement3 - db $10,$4 - dw RocketHideout2ArrowMovement4 - db $13,$4 - dw RocketHideout2ArrowMovement1 - db $16,$4 - dw RocketHideout2ArrowMovement5 - db $e,$5 - dw RocketHideout2ArrowMovement6 - db $16,$6 - dw RocketHideout2ArrowMovement7 - db $18,$6 - dw RocketHideout2ArrowMovement8 - db $9,$8 - dw RocketHideout2ArrowMovement9 - db $c,$8 - dw RocketHideout2ArrowMovement10 - db $f,$8 - dw RocketHideout2ArrowMovement8 - db $13,$8 - dw RocketHideout2ArrowMovement9 - db $17,$8 - dw RocketHideout2ArrowMovement11 - db $e,$9 - dw RocketHideout2ArrowMovement12 - db $16,$9 - dw RocketHideout2ArrowMovement12 - db $9,$a - dw RocketHideout2ArrowMovement13 - db $a,$a - dw RocketHideout2ArrowMovement14 - db $f,$a - dw RocketHideout2ArrowMovement15 - db $11,$a - dw RocketHideout2ArrowMovement16 - db $13,$a - dw RocketHideout2ArrowMovement17 - db $19,$a - dw RocketHideout2ArrowMovement2 - db $e,$b - dw RocketHideout2ArrowMovement18 - db $10,$b - dw RocketHideout2ArrowMovement19 - db $12,$b - dw RocketHideout2ArrowMovement12 - db $9,$c - dw RocketHideout2ArrowMovement20 - db $b,$c - dw RocketHideout2ArrowMovement21 - db $d,$c - dw RocketHideout2ArrowMovement22 - db $11,$c - dw RocketHideout2ArrowMovement23 - db $a,$d - dw RocketHideout2ArrowMovement24 - db $c,$d - dw RocketHideout2ArrowMovement25 - db $10,$d - dw RocketHideout2ArrowMovement26 - db $12,$d - dw RocketHideout2ArrowMovement27 - db $13,$d - dw RocketHideout2ArrowMovement28 - db $16,$d - dw RocketHideout2ArrowMovement29 - db $17,$d - dw RocketHideout2ArrowMovement30 - db $11,$e - dw RocketHideout2ArrowMovement31 - db $10,$f - dw RocketHideout2ArrowMovement12 - db $e,$10 - dw RocketHideout2ArrowMovement32 - db $10,$10 - dw RocketHideout2ArrowMovement33 - db $12,$10 - dw RocketHideout2ArrowMovement34 - db $a,$11 - dw RocketHideout2ArrowMovement35 - db $b,$11 - dw RocketHideout2ArrowMovement36 - db $FF - -;format: direction, count -;each list is read starting from the $FF and working backwards -RocketHideout2ArrowMovement1: - db D_LEFT,$02 - db $FF - -RocketHideout2ArrowMovement2: - db D_RIGHT,$04 - db $FF - -RocketHideout2ArrowMovement3: - db D_UP,$04 - db D_RIGHT,$04 - db $FF - -RocketHideout2ArrowMovement4: - db D_UP,$04 - db D_RIGHT,$04 - db D_UP,$01 - db $FF - -RocketHideout2ArrowMovement5: - db D_LEFT,$02 - db D_UP,$03 - db $FF - -RocketHideout2ArrowMovement6: - db D_DOWN,$02 - db D_RIGHT,$04 - db $FF - -RocketHideout2ArrowMovement7: - db D_UP,$02 - db $FF - -RocketHideout2ArrowMovement8: - db D_UP,$04 - db $FF - -RocketHideout2ArrowMovement9: - db D_LEFT,$06 - db $FF - -RocketHideout2ArrowMovement10: - db D_UP,$01 - db $FF - -RocketHideout2ArrowMovement11: - db D_LEFT,$06 - db D_UP,$04 - db $FF - -RocketHideout2ArrowMovement12: - db D_DOWN,$02 - db $FF - -RocketHideout2ArrowMovement13: - db D_LEFT,$08 - db $FF - -RocketHideout2ArrowMovement14: - db D_LEFT,$08 - db D_UP,$01 - db $FF - -RocketHideout2ArrowMovement15: - db D_LEFT,$08 - db D_UP,$06 - db $FF - -RocketHideout2ArrowMovement16: - db D_UP,$02 - db D_RIGHT,$04 - db $FF - -RocketHideout2ArrowMovement17: - db D_UP,$02 - db D_RIGHT,$04 - db D_UP,$02 - db $FF - -RocketHideout2ArrowMovement18: - db D_DOWN,$02 - db D_RIGHT,$04 - db D_DOWN,$02 - db $FF - -RocketHideout2ArrowMovement19: - db D_DOWN,$02 - db D_RIGHT,$04 - db $FF - -RocketHideout2ArrowMovement20: - db D_LEFT,$0A - db $FF - -RocketHideout2ArrowMovement21: - db D_LEFT,$0A - db D_UP,$02 - db $FF - -RocketHideout2ArrowMovement22: - db D_LEFT,$0A - db D_UP,$04 - db $FF - -RocketHideout2ArrowMovement23: - db D_UP,$02 - db D_RIGHT,$02 - db $FF - -RocketHideout2ArrowMovement24: - db D_RIGHT,$01 - db D_DOWN,$02 - db $FF - -RocketHideout2ArrowMovement25: - db D_RIGHT,$01 - db $FF - -RocketHideout2ArrowMovement26: - db D_DOWN,$02 - db D_RIGHT,$02 - db $FF - -RocketHideout2ArrowMovement27: - db D_DOWN,$02 - db D_LEFT,$02 - db $FF - -RocketHideout2ArrowMovement28: - db D_UP,$02 - db D_RIGHT,$04 - db D_UP,$02 - db D_LEFT,$03 - db $FF - -RocketHideout2ArrowMovement29: - db D_DOWN,$02 - db D_LEFT,$04 - db $FF - -RocketHideout2ArrowMovement30: - db D_LEFT,$06 - db D_UP,$04 - db D_LEFT,$05 - db $FF - -RocketHideout2ArrowMovement31: - db D_UP,$02 - db $FF - -RocketHideout2ArrowMovement32: - db D_UP,$01 - db $FF - -RocketHideout2ArrowMovement33: - db D_UP,$03 - db $FF - -RocketHideout2ArrowMovement34: - db D_UP,$05 - db $FF - -RocketHideout2ArrowMovement35: - db D_RIGHT,$01 - db D_DOWN,$02 - db D_LEFT,$04 - db $FF - -RocketHideout2ArrowMovement36: - db D_LEFT,$0A - db D_UP,$02 - db D_LEFT,$05 - db $FF - -RocketHideout2Script3: - ld a, [wSimulatedJoypadStatesIndex] - and a - jr nz, LoadSpinnerArrowTiles - xor a - ld [wJoyIgnore], a - ld hl, wd736 - res 7, [hl] - ld a, $0 - ld [wCurMapScript], a - ret - -LoadSpinnerArrowTiles: - ld a, [wSpriteStateData1 + 2] - srl a - srl a - ld hl, SpinnerPlayerFacingDirections - ld c, a - ld b, $0 - add hl, bc - ld a, [hl] - ld [wSpriteStateData1 + 2], a - ld a, [wCurMapTileset] - cp FACILITY - ld hl, FacilitySpinnerArrows - jr z, .asm_44ff6 - ld hl, GymSpinnerArrows -.asm_44ff6 - ld a, [wSimulatedJoypadStatesIndex] - bit 0, a - jr nz, .asm_45001 - ld de, $18 - add hl, de -.asm_45001 - ld a, $4 - ld bc, $0 -.asm_45006 - push af - push hl - push bc - add hl, bc - ld a, [hli] - ld e, a - ld a, [hli] - ld d, a - ld a, [hli] - ld c, a - ld a, [hli] - ld b, a - ld a, [hli] - ld h, [hl] - ld l, a - call CopyVideoData - pop bc - ld a, $6 - add c - ld c, a - pop hl - pop af - dec a - jr nz, .asm_45006 - ret - -spinner: MACRO -; \1: source -; \2: offset (BANK() chokes on literals) -; \3: length -; \4: dest - dw \1 + \2 - db \3, BANK(\1) - dw \4 -ENDM - -FacilitySpinnerArrows: -FACILITY_SPINNER EQU $20 * $10 -vFacilitySpinner EQU vTileset + FACILITY_SPINNER - - spinner SpinnerArrowAnimTiles, $00, 1, vFacilitySpinner - spinner SpinnerArrowAnimTiles, $10, 1, vFacilitySpinner + $10 - spinner SpinnerArrowAnimTiles, $20, 1, vFacilitySpinner + $100 - spinner SpinnerArrowAnimTiles, $30, 1, vFacilitySpinner + $110 - spinner Facility_GFX, FACILITY_SPINNER + $000, 1, vFacilitySpinner - spinner Facility_GFX, FACILITY_SPINNER + $010, 1, vFacilitySpinner + $10 - spinner Facility_GFX, FACILITY_SPINNER + $100, 1, vFacilitySpinner + $100 - spinner Facility_GFX, FACILITY_SPINNER + $110, 1, vFacilitySpinner + $110 - -GymSpinnerArrows: -GYM_SPINNER EQU $3c * $10 -vGymSpinner EQU vTileset + GYM_SPINNER - - spinner SpinnerArrowAnimTiles, $10, 1, vGymSpinner - spinner SpinnerArrowAnimTiles, $30, 1, vGymSpinner + $10 - spinner SpinnerArrowAnimTiles, $00, 1, vGymSpinner + $100 - spinner SpinnerArrowAnimTiles, $20, 1, vGymSpinner + $110 - spinner Gym_GFX, GYM_SPINNER + $000, 1, vGymSpinner - spinner Gym_GFX, GYM_SPINNER + $010, 1, vGymSpinner + $10 - spinner Gym_GFX, GYM_SPINNER + $100, 1, vGymSpinner + $100 - spinner Gym_GFX, GYM_SPINNER + $110, 1, vGymSpinner + $110 - -SpinnerPlayerFacingDirections: -; This isn't the order of the facing directions. Rather, it's a list of -; the facing directions that come next. For example, when the player is -; facing down (00), the next facing direction is left (08). - db $08 ; down -> left - db $0C ; up -> right - db $04 ; left -> up - db $00 ; right -> down - -; these tiles are the animation for the tiles that push the player in dungeons like Rocket HQ -SpinnerArrowAnimTiles: - INCBIN "gfx/spinner_arrow.2bpp" - -RocketHideout2TextPointers: - dw RocketHideout2Text1 - dw PickUpItemText - dw PickUpItemText - dw PickUpItemText - dw PickUpItemText - -RocketHideout2TrainerHeader0: - dbEventFlagBit EVENT_BEAT_ROCKET_HIDEOUT_2_TRAINER_0 - db ($4 << 4) ; trainer's view range - dwEventFlagAddress EVENT_BEAT_ROCKET_HIDEOUT_2_TRAINER_0 - dw RocketHideout2BattleText2 ; TextBeforeBattle - dw RocketHideout2AfterBattleTxt2 ; TextAfterBattle - dw RocketHideout2EndBattleText2 ; TextEndBattle - dw RocketHideout2EndBattleText2 ; TextEndBattle - - db $ff - -RocketHideout2Text1: - TX_ASM - ld hl, RocketHideout2TrainerHeader0 - call TalkToTrainer - jp TextScriptEnd - -RocketHideout2BattleText2: - TX_FAR _RocketHideout2BattleText2 - db "@" - -RocketHideout2EndBattleText2: - TX_FAR _RocketHideout2EndBattleText2 - db "@" - -RocketHideout2AfterBattleTxt2: - TX_FAR _RocketHideout2AfterBattleTxt2 - db "@" |