diff options
Diffstat (limited to 'wram.asm')
-rw-r--r-- | wram.asm | 1432 |
1 files changed, 1429 insertions, 3 deletions
@@ -1,4 +1,1430 @@ -SECTION "pokedex",WRAMX[$d2f7],BANK[1] -WPokedexOwned: + + +SECTION "WRAM Bank 0", WRAM0 + + +SECTION "Sprite State Data", WRAM0[$c100] + +wSpriteStateData1: ; c100 +; data for all sprites on the current map +; holds info for 16 sprites with $10 bytes each +; player sprite is always sprite 0 +; C1x0: picture ID (fixed, loaded at map init) +; C1x1: movement status (0: uninitialized, 1: ready, 2: delayed, 3: moving) +; C1x2: sprite image index (changed on update, $ff if off screen, includes facing direction, progress in walking animation and a sprite-specific offset) +; C1x3: Y screen position delta (-1,0 or 1; added to c1x4 on each walking animation update) +; C1x4: Y screen position (in pixels, always 4 pixels above grid which makes sprites appear to be in the center of a tile) +; C1x5: X screen position delta (-1,0 or 1; added to c1x6 on each walking animation update) +; C1x6: X screen position (in pixels, snaps to grid if not currently walking) +; C1x7: intra-animation-frame counter (counting upwards to 4 until c1x8 is incremented) +; C1x8: animation frame counter (increased every 4 updates, hold four states (totalling to 16 walking frames) +; C1x9: facing direction (0: down, 4: up, 8: left, $c: right) +; C1xA +; C1xB +; C1xC +; C1xD +; C1xE +; C1xF + ds $10 * $10 + +wSpriteStateData2: ; c200 +; more data for all sprites on the current map +; holds info for 16 sprites with $10 bytes each +; player sprite is always sprite 0 +; C2x0: walk animation counter (counting from $10 backwards when moving) +; C2x1: +; C2x2: Y displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged) +; C2x3: X displacement (initialized at 8, supposed to keep moving sprites from moving too far, but bugged) +; C2x4: Y position (in 2x2 tile grid steps, topmost 2x2 tile has value 4) +; C2x5: X position (in 2x2 tile grid steps, leftmost 2x2 tile has value 4) +; C2x6: movement byte 1 (determines whether a sprite can move, $ff:not moving, $fe:random movements, others unknown) +; C2x7: (?) (set to $80 when in grass, else $0; may be used to draw grass above the sprite) +; C2x8: delay until next movement (counted downwards, status (c1x1) is set to ready if reached 0) +; C2x9 +; C2xA +; C2xB +; C2xC +; C2xD +; C2xE: sprite image base offset (in video ram, player always has value 1, used to compute c1x2) +; C2xF + ds $10 * $10 + + +wOAMBuffer: ; c300 +; buffer for OAM data. Copied to OAM by DMA + ds 4 * 40 + + +SECTION "Tile Map", WRAM0[$c3a0] + +wTileMap: ; c3a0 +; buffer for tiles that are visible on screen (20 columns by 18 rows) + ds 20 * 18 + +wTileMapBackup: ; c508 +; buffer for temporarily saving and restoring current screen's tiles +; (e.g. if menus are drawn on top) + ds 20 * 18 + +; c670 + + +SECTION "Screen Edge Tiles", WRAM0[$cbfc] + +wScreenEdgeTiles: ; cbfc +; the tiles of the row or column to be redrawn by RedrawExposedScreenEdge + ds 20 * 2 + +; coordinates of the position of the cursor for the top menu item (id 0) +wTopMenuItemY: ; cc24 + ds 1 +wTopMenuItemX: ; cc25 + ds 1 + +wCurrentMenuItem: ; cc26 +; the id of the currently selected menu item +; the top item has id 0, the one below that has id 1, etc. +; note that the "top item" means the top item currently visible on the screen +; add this value to [wListScrollOffset] to get the item's position within the list + ds 1 + +wTileBehindCursor: ; cc27 +; the tile that was behind the menu cursor's current location + ds 1 + +wMaxMenuItem: ; cc28 +; id of the bottom menu item + ds 1 + +wMenuWatchedKeys: ; cc29 +; bit mask of keys that the menu will respond to + ds 1 + +wLastMenuItem: ; cc2a +; id of previously selected menu item + ds 1 + +; cc2b + + ds 3 + +wPlayerMoveListIndex: ; cc2e + ds 1 + +wPlayerMonNumber: ; cc2f + ds 1 + +wMenuCursorLocation: ; cc30 +; the address of the menu cursor's current location within wTileMap + ds 2 + + ds 2 + +wMenuJoypadPollCount: ; cc34 +; how many times should HandleMenuInput poll the joypad state before it returns? + ds 1 + + ds 1 + +wListScrollOffset: ; cc36 +; offset of the current top menu item from the beginning of the list +; keeps track of what section of the list is on screen + ds 1 + + ds 19 + +wMenuWrappingEnabled: ; cc4a +; set to 1 if you can go from the bottom to the top or top to bottom of a menu +; set to 0 if you can't go past the top or bottom of the menu + ds 1 + + ds 10 + +wTrainerHeaderFlagBit: ; cc55 + ds 1 + +; cc56 + + +SECTION "RLE", WRAM0[$ccd2] +wRLEByteCount: ; ccd2 + ds 1 + + ds 4 + +; current HP of player and enemy substitutes +wPlayerSubstituteHP: ; ccd7 + ds 1 +wEnemySubstituteHP: ; ccd8 + ds 1 + + ds 2 + +wMoveMenuType: ; ccdb +; 0=regular, 1=mimic, 2=above message box (relearn, heal pp..) + ds 1 + +wPlayerSelectedMove: ; ccdc + ds 1 +wEnemySelectedMove: ; ccdd + ds 1 + + ds 1 + +wAICount: ; ccdf +; number of times remaining that AI action can occur + ds 1 + + ds 2 + +wEnemyMoveListIndex: ; cce2 + ds 1 + +; cce3 + + +SECTION "Stat Modifiers", WRAM0[$cd1a] + +; stat modifiers for the player's current pokemon +; value can range from 1 - 13 ($1 to $D) +; 7 is normal + +wPlayerMonStatMods: +wPlayerMonAttackMod: ; cd1a + ds 1 +wPlayerMonDefenseMod: ; cd1b + ds 1 +wPlayerMonSpeedMod: ; cd1c + ds 1 +wPlayerMonSpecialMod: ; cd1d + ds 1 +wPlayerMonAccuracyMod: ; cd1e + ds 1 +wPlayerMonEvasionMod: ; cd1f + ds 1 + + ds 13 + +wEngagedTrainerClass: ; cd2d + ds 1 +wEngagedTrainerSet: ; cd2e +; ds 1 + +; stat modifiers for the enemy's current pokemon +; value can range from 1 - 13 ($1 to $D) +; 7 is normal + +wEnemyMonStatMods: +wEnemyMonAttackMod: ; cd2e + ds 1 +wEnemyMonDefenseMod: ; cd2f + ds 1 +wEnemyMonSpeedMod: ; cd30 + ds 1 +wEnemyMonSpecialMod: ; cd31 + ds 1 +wEnemyMonAccuracyMod: ; cd32 + ds 1 +wEnemyMonEvasionMod: ; cd33 + ds 1 + + ds 9 + +wWhichTrade: ; cd3d +; which entry from TradeMons to select +; ds 1 + +wTrainerSpriteOffset: ; cd3d + ds 1 +wTrainerEngageDistance: ; cd3e + ds 1 +wTrainerFacingDirection: ; cd3f + ds 1 +wTrainerScreenY: ; cd40 + ds 1 +wTrainerScreenX: ; cd41 + ds 1 + + ds 30 + +wFlags_0xcd60: ; cd60 +; bit 0: is player engaged by trainer (to avoid being engaged by multiple trainers simultaniously) + ds 1 + + ds 10 + +wJoypadForbiddenButtonsMask: ; cd6b +; bit 1 means button presses will be ignored for that button + ds 1 + + ds 21 + +wTileMapBackup2: ; cd81 +; second buffer for temporarily saving and restoring current screen's tiles (e.g. if menus are drawn on top) + ds 20 * 18 + +wBuffer: ; cee9 +; used for temporary things + +wHPBarMaxHP: ; cee9 + ds 2 +wHPBarOldHP: ; ceeb + ds 2 +wHPBarNewHP: ; ceed + ds 2 +wHPBarDelta: ; ceef + ds 1 + + ds 13 + +wHPBarHPDifference: ; cefd + ds 1 + + ds 9 + +wAnimSoundID: ; cf07 +; sound ID during battle animations + ds 1 + + ds 12 + +wCurSpriteMovement2: ; cf14 +; movement byte 2 of current sprite + ds 1 + + ds 74 + +wGymCityName: ; cf5f +wStringBuffer1: ; cf5f + ds 16 + 1 +wGymLeaderName: ; cf70 +wStringBuffer2: ; cf70 + ds 16 + 1 +wStringBuffer3: ; cf81 + ds 16 + 1 + +wWhichPokemon: ; cf92 +; which pokemon you selected + ds 1 + + ds 1 + +wListMenuID: ; cf94 +; ID used by DisplayListMenuID + ds 1 + + ds 48 + +wWalkCounter: ; cfc5 +; walk animation counter + ds 1 + + ds 1 + +wMusicChannelPointer: ; cfc7 +; (the current music channel address - $4000) / 3 + ds 1 + + ds 4 + +W_ENEMYMOVENUM: ; cfcc + ds 1 +W_ENEMYMOVEEFFECT: ; cfcd + ds 1 +W_ENEMYMOVEPOWER: ; cfce + ds 1 +W_ENEMYMOVETYPE: ; cfcf + ds 1 +W_ENEMYMOVEACCURACY: ; cfd0 + ds 1 +W_ENEMYMOVEMAXPP: ; cfd1 + ds 1 +W_PLAYERMOVENUM: ; cfd2 + ds 1 +W_PLAYERMOVEEFFECT: ; cfd3 + ds 1 +W_PLAYERMOVEPOWER: ; cfd4 + ds 1 +W_PLAYERMOVETYPE: ; cfd5 + ds 1 +W_PLAYERMOVEACCURACY: ; cfd6 + ds 1 +W_PLAYERMOVEMAXPP: ; cfd7 + ds 1 + +W_ENEMYMONID: ; cfd8 + ds 1 + + ds 1 + +W_ENEMYMONNAME: ; cfda + ds 11 + + ds 1 + +W_ENEMYMONCURHP: ; cfe6 +; active opponent's hp (16 bits) + ds 2 +W_ENEMYMONNUMBER: ; cfe8 +; active opponent's position in team (0 to 5) + ds 1 +W_ENEMYMONSTATUS: ; cfe9 +; active opponent's status condition + ds 1 +W_ENEMYMONTYPES: ; cfea +W_ENEMYMONTYPE1: ; cfea + ds 1 +W_ENEMYMONTYPE2: ; cfeb + ds 1 + ds 1 +W_ENEMYMONMOVES: ; cfed + ds 4 +W_ENEMYMONATKDEFIV: ; cff1 + ds 1 +W_ENEMYMONSPDSPCIV: ; cff2 + ds 1 +W_ENEMYMONLEVEL: ; cff3 + ds 1 +W_ENEMYMONMAXHP: ; cff4 + ds 2 +W_ENEMYMONATTACK: ; cff6 + ds 2 +W_ENEMYMONDEFENSE: ; cff8 + ds 2 +W_ENEMYMONSPEED: ; cffa + ds 2 +W_ENEMYMONSPECIAL: ; cffc + ds 2 + +W_ENEMYMONPP: ; cffe +; four moves (extends past $cfff) + ds 2 + + +SECTION "WRAM Bank 1", WRAMX, BANK[1] + + ds 2 ; W_ENEMYMONPP + + ds 7 + +W_PLAYERMONNAME: ; d009 + ds 11 + +W_PLAYERMONID: ; d014 + ds 1 + +W_PLAYERMONCURHP: ; d015 + ds 2 + ds 1 +W_PLAYERMONSTATUS: ; d018 +; the status of the player’s current monster + ds 1 +W_PLAYERMONTYPES: ; d019 +W_PLAYERMONTYPE1: ; d019 + ds 1 +W_PLAYERMONTYPE2: ; d01a + ds 1 + ds 1 +W_PLAYERMONMOVES: ; d01c + ds 4 +W_PLAYERMONIVS: ; d020 +; 4x 4 bit: atk, def, spd, spc + ds 2 +W_PLAYERMONLEVEL: ; d022 + ds 1 +W_PLAYERMONMAXHP: ; d023 + ds 2 +W_PLAYERMONATK: ; d025 + ds 2 +W_PLAYERMONDEF: ; d027 + ds 2 +W_PLAYERMONSPEED: ; d029 + ds 2 +W_PLAYERMONSPECIAL: ; d02b + ds 2 +W_PLAYERMONPP: ; d02d + ds 4 + + + +W_TRAINERCLASS: ; d031 + ds 1 + + ds 37 + +W_ISINBATTLE: ; d057 +; no battle, this is 0 +; wild battle, this is 1 +; trainer battle, this is 2 + ds 1 + +W_PLAYERMONSALIVEFLAGS: ; d058 +; 6 bit array, 1 if player mon is alive + ds 1 + +W_CUROPPONENT: ; d059 +; in a wild battle, this is the species of pokemon +; in a trainer battle, this is the trainer class + $C8 + ds 1 + +W_BATTLETYPE: ; d05a +; in normal battle, this is 0 +; in old man battle, this is 1 +; in safari battle, this is 2 + ds 1 + + ds 1 + +W_LONEATTACKNO: ; d05c +; which entry in LoneAttacks to use +W_GYMLEADERNO: ; d05c +; it's actually the same thing as ^ + ds 1 +W_TRAINERNO: ; d05d +; which instance of [youngster, lass, etc] is this? + ds 1 + + ds 1 + +W_MOVEMISSED: ; d05f + ds 1 + + ds 2 + +W_PLAYERBATTSTATUS1: ; d062 +; bit 0 - bide +; bit 1 - thrash / petal dance +; bit 2 - attacking multiple times (e.g. double kick) +; bit 3 - flinch +; bit 4 - charging up for attack +; bit 5 - using multi-turn move (e.g. wrap) +; bit 6 - invulnerable to normal attack (using fly/dig) +; bit 7 - confusion + ds 1 + +W_PLAYERBATTSTATUS2: ; d063 +; bit 0 - X Accuracy effect +; bit 1 - protected by "mist" +; bit 2 - focus energy effect +; bit 4 - has a substitute +; bit 5 - need to recharge +; bit 6 - rage +; bit 7 - leech seeded + ds 1 + +W_PLAYERBATTSTATUS3: ; d064 +; bit 0 - toxic +; bit 1 - light screen +; bit 2 - reflect +; bit 3 - tranformed + ds 1 + + ds 2 + +W_ENEMYBATTSTATUS1: ; d067 + ds 1 +W_ENEMYBATTSTATUS2: ; d068 + ds 1 +W_ENEMYBATTSTATUS3: ; d069 + ds 1 + + ds 2 + +W_PLAYERTOXICCOUNTER: ; d06c + ds 1 +W_PLAYERDISABLEDMOVE: ; d06d + ds 1 + + ds 3 + +W_ENEMYTOXICCOUNTER: ; d071 + ds 1 +W_ENEMYDISABLEDMOVE: ; d072 + ds 1 + + ds 1 + +W_NUMHITS: ; d074 +; number of hits in attacks like Doubleslap, etc. + ds 1 + + ds 7 + +W_ANIMATIONID: ; d07c +; ID number of the current battle animation + ds 1 + + ds 4 + +; base coordinates of frame block +W_BASECOORDX: ; d081 + ds 1 +W_BASECOORDY: ; d082 + ds 1 + + ds 1 + +W_FBTILECOUNTER: ; d084 +; counts how many tiles of the current frame block have been drawn + ds 1 + + ds 1 + +W_SUBANIMFRAMEDELAY: ; d086 +; duration of each frame of the current subanimation in terms of screen refreshes + ds 1 +W_SUBANIMCOUNTER: ; d087 +; counts the number of subentries left in the current subanimation + ds 1 + + ds 1 + +W_NUMFBTILES: ; d089 +; number of tiles in current battle animation frame block + ds 1 + + ds 1 + +W_SUBANIMTRANSFORM: ; d08b +; controls what transformations are applied to the subanimation +; 01: flip horizontally and vertically +; 02: flip horizontally and translate downwards 40 pixels +; 03: translate base coordinates of frame blocks, but don't change their internal coordinates or flip their tiles +; 04: reverse the subanimation + ds 1 + +W_PBSTOREDREGISTERH: ; d08c + ds 1 +W_PBSTOREDREGISTERL: ; d08d + ds 1 +W_PBSTOREDREGISTERD: ; d08e + ds 1 +W_PBSTOREDREGISTERE: ; d08f + ds 1 + + ds 2 + +W_PBSTOREDROMBANK: ; d092 + ds 1 + + ds 1 + +W_SUBANIMADDRPTR: ; d094 +; the address _of the address_ of the current subanimation entry + ds 2 +W_SUBANIMSUBENTRYADDR: ; d096 +; the address of the current subentry of the current subanimation + ds 2 + + ds 4 + +W_FBDESTADDR: ; d09c +; current destination address in OAM for frame blocks (big endian) + ds 2 + +W_FBMODE: ; d09e +; controls how the frame blocks are put together to form frames +; specifically, after finishing drawing the frame block, the frame block's mode determines what happens +; 00: clean OAM buffer and delay +; 02: move onto the next frame block with no delay and no cleaning OAM buffer +; 03: delay, but don't clean OAM buffer +; 04: delay, without cleaning OAM buffer, and do not advance [W_FBDESTADDR], so that the next frame block will overwrite this one +; sprite data is written column by column, each byte contains 8 columns (one for ech bit) +; for 2bpp sprites, pairs of two consecutive bytes (i.e. pairs of consecutive rows of sprite data) +; contain the upper and lower bit of each of the 8 pixels, respectively + ds 1 + + +SECTION "Sprite Buffers", SRAM + +SPRITEBUFFERSIZE EQU 7*7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile) + +S_SPRITEBUFFER0: ; a000 + ds SPRITEBUFFERSIZE +S_SPRITEBUFFER1: ; a188 + ds SPRITEBUFFERSIZE +S_SPRITEBUFFER2: ; a310 + ds SPRITEBUFFERSIZE + + +SECTION "Sprites", WRAMX[$d0a1], BANK[1] + +W_SPRITECURPOSX: ; d0a1 + ds 1 +W_SPRITECURPOSY: ; d0a2 + ds 1 +W_SPRITEWITDH: ; d0a3 + ds 1 +W_SPRITEHEIGHT: ; d0a4 + ds 1 +W_SPRITEINPUTCURBYTE: ; d0a5 +; current input byte + ds 1 +W_SPRITEINPUTBITCOUNTER: ; d0a6 +; bit offset of last read input bit + ds 1 + +W_SPRITEOUTPUTBITOFFSET: ; d0a7; determines where in the output byte the two bits are placed. Each byte contains four columns (2bpp data) +; 3 -> XX000000 1st column +; 2 -> 00XX0000 2nd column +; 1 -> 0000XX00 3rd column +; 0 -> 000000XX 4th column + ds 1 + +W_SPRITELOADFLAGS: ; d0a8 +; bit 0 determines used buffer (0 -> $a188, 1 -> $a310) +; bit 1 loading last sprite chunk? (there are at most 2 chunks per load operation) + ds 1 +W_SPRITEUNPACKMODE: ; d0a9 + ds 1 +W_SPRITEFLIPPED: ; d0aa + ds 1 + +W_SPRITEINPUTPTR: ; d0ab +; pointer to next input byte + ds 2 +W_SPRITEOUTPUTPTR: ; d0ad +; pointer to current output byte + ds 2 +W_SPRITEOUTPUTPTRCACHED: ; d0af +; used to revert pointer for different bit offsets + ds 2 +W_SPRITEDECODETABLE0PTR: ; d0b1 +; pointer to differential decoding table (assuming initial value 0) + ds 2 +W_SPRITEDECODETABLE1PTR: ; d0b3 +; pointer to differential decoding table (assuming initial value 1) + ds 2 + + ds 1 + +W_LISTTYPE: ; d0b6 + ds 1 + + ds 1 + +W_MONHEADER: ; d0b8 +W_MONHDEXNUM: ; d0b8 + ds 1 + +W_MONHBASESTATS: ; d0b9 +W_MONHBASEHP: ; d0b9 + ds 1 +W_MONHBASEATTACK: ; d0ba + ds 1 +W_MONHBASEDEFENSE: ; d0bb + ds 1 +W_MONHBASESPEED: ; d0bc + ds 1 +W_MONHBASESPECIAL: ; d0bd + ds 1 + +W_MONHTYPES: ; d0be +W_MONHTYPE1: ; d0be + ds 1 +W_MONHTYPE2: ; d0bf + ds 1 + +W_MONHCATCHRATE: ; d0c0 + ds 1 +W_MONHBASEXP: ; d0c1 + ds 1 +W_MONHSPRITEDIM: ; d0c2 + ds 1 +W_MONHFRONTSPRITE: ; d0c3 + ds 2 +W_MONHBACKSPRITE: ; d0c5 + ds 2 + +W_MONHMOVES: ; d0c7 + ds 4 + +W_MONHGROWTHRATE: ; d0cb + ds 1 + +W_MONHLEARNSET: ; d0cc +; bit field + ds 7 + + ds 4 + +W_MONHPADDING: ; d0d7 + + +W_DAMAGE: ; d0d7 + ds 1 + + ds 79 + +W_CURENEMYLVL: ; d127 + ds 1 + + ds 3 + +W_ISLINKBATTLE: ; d12b + ds 1 + + ds 17 + +W_PRIZE1: ; d13d + ds 1 +W_PRIZE2: ; d13e + ds 1 +W_PRIZE3: ; d13f + ds 1 + + ds 24 + +W_PLAYERNAME: ; d158 + ds 11 + +W_NUMINPARTY: ; d163 + ds 1 +W_PARTYMON1: ; d164 + ds 1 +W_PARTYMON2: ; d165 + ds 1 +W_PARTYMON3: ; d166 + ds 1 +W_PARTYMON4: ; d167 + ds 1 +W_PARTYMON5: ; d168 + ds 1 +W_PARTYMON6: ; d169 + ds 1 +W_PARTYMONEND: ; d16a + ds 1 + +W_PARTYMON1DATA: ; d16b +W_PARTYMON1_NUM: ; d16b + ds 1 +W_PARTYMON1_HP: ; d16c + ds 2 +W_PARTYMON1_BOXLEVEL: ; d16e + ds 1 +W_PARTYMON1_STATUS: ; d16f + ds 1 +W_PARTYMON1_TYPE1: ; d170 + ds 1 +W_PARTYMON1_TYPE2: ; d171 + ds 1 +W_PARTYMON1_CRATE: ; d172 + ds 1 +W_PARTYMON1_MOVE1: ; d173 + ds 1 +W_PARTYMON1_MOVE2: ; d174 + ds 1 +W_PARTYMON1_MOVE3: ; d175 + ds 1 +W_PARTYMON1_MOVE4: ; d176 + ds 1 +W_PARTYMON1_OTID: ; d177 + ds 2 +W_PARTYMON1_EXP: ; d179 + ds 3 +W_PARTYMON1_EVHP: ; d17c + ds 2 +W_PARTYMON1_EVATTACK: ; d17e + ds 2 +W_PARTYMON1_EVDEFENSE: ; d180 + ds 2 +W_PARTYMON1_EVSPEED: ; d182 + ds 2 +W_PARTYMON1_EVSECIAL: ; d184 + ds 2 +W_PARTYMON1_IV: ; d186 + ds 2 +W_PARTYMON1_MOVE1PP: ; d188 + ds 1 +W_PARTYMON1_MOVE2PP: ; d189 + ds 1 +W_PARTYMON1_MOVE3PP: ; d18a + ds 1 +W_PARTYMON1_MOVE4PP: ; d18b + ds 1 +W_PARTYMON1_LEVEL: ; d18c + ds 1 +W_PARTYMON1_MAXHP: ; d18d + ds 2 +W_PARTYMON1_ATACK: ; d18f + ds 2 +W_PARTYMON1_DEFENSE: ; d191 + ds 2 +W_PARTYMON1_SPEED: ; d193 + ds 2 +W_PARTYMON1_SPECIAL: ; d195 + ds 2 + +W_PARTYMON2DATA: ; d197 + ds 44 +W_PARTYMON3DATA: ; d1c3 + ds 44 +W_PARTYMON4DATA: ; d1ef + ds 44 +W_PARTYMON5DATA: ; d21b + ds 44 +W_PARTYMON6DATA: ; d247 + ds 44 + +W_PARTYMON1OT: ; d273 + ds 11 +W_PARTYMON2OT: ; d27e + ds 11 +W_PARTYMON3OT: ; d289 + ds 11 +W_PARTYMON4OT: ; d294 + ds 11 +W_PARTYMON5OT: ; d29f + ds 11 +W_PARTYMON6OT: ; d2aa + ds 11 + +W_PARTYMON1NAME: ; d2b5 + ds 11 +W_PARTYMON2NAME: ; d2c0 + ds 11 +W_PARTYMON3NAME: ; d2cb + ds 11 +W_PARTYMON4NAME: ; d2d6 + ds 11 +W_PARTYMON5NAME: ; d2e1 + ds 11 +W_PARTYMON6NAME: ; d2ec + ds 11 + + +SECTION "Pokedex", WRAMX[$d2f7], BANK[1] + +wPokedexOwned: ; d2f7 ds (150 / 8) + 1 -WPokedexOwnedEnd: +wPokedexOwnedEnd: + +wPokedexSeen: ; d30a + ds (150 / 8) + 1 +wPokedexSeenEnd: + + +wNumBagItems: ; d31d + ds 1 +wBagItems: ; d31e +; item, quantity + ds 20 * 2 + ds 1 ; end + +; money is in decimal +wPlayerMoney: ; d347 + ds 3 + +W_RIVALNAME: ; d34a + ds 11 + +W_OPTIONS: ; d355 +; bit 7 = battle animation +; 0: On +; 1: Off +; bit 6 = battle style +; 0: Shift +; 1: Set +; bits 0-3 = text speed (number of frames to delay after printing a letter) +; 1: Fast +; 3: Medium +; 5: Slow + ds 1 + +W_OBTAINEDBADGES: ; d356 + ds 1 + + ds 2 + +wPlayerID: ; d359 + ds 2 + + ds 3 + +W_CURMAP: ; d35e + ds 1 + + ds 2 + +W_YCOORD: ; d361 +; player’s position on the current map + ds 1 + +W_XCOORD: ; d362 + ds 1 + +W_YBLOCKCOORD: ; d363 +; player's y position (by block) + ds 1 + +W_XBLOCKCOORD: ; d364 + ds 3 + +W_CURMAPTILESET: ; d367 + ds 1 + +W_CURMAPHEIGHT: ; d368 +; blocks + ds 1 + +W_CURMAPWIDTH: ; d369 +; blocks + ds 1 + +W_MAPDATAPTR: ; d36a + ds 2 + +W_MAPTEXTPTR: ; d36c + ds 2 + +W_MAPSCRIPTPTR: ; d36e + ds 2 + +W_MAPCONNECTIONS: ; d370 +; connection byte + ds 1 + +W_MAPCONN1PTR: ; d371 + ds 2 + ds 9 + +W_MAPCONN2PTR: ; d37c + ds 2 + ds 9 + +W_MAPCONN3PTR: ; d387 + ds 2 + ds 9 + +W_MAPCONN4PTR: ; d392 + ds 2 + ds 9 + +W_SPRITESET: ; d39d +; sprite set for the current map (11 sprite picture ID's) + ds 11 + +W_SPRITESETID: ; d3a8 +; sprite set ID for the current map + ds 1 + + ds 312 + +W_NUMSPRITES: ; d4e1 +; number of sprites on the current map +; two bytes per sprite (movement byte 2 , text ID) + ds 3 + +W_MAPSPRITEDATA: ; d4e4 +; two bytes per sprite (trainer class/item ID , trainer set ID) + ds 32 + +W_MAPSPRITEEXTRADATA: ; d504 + ds 39 + +W_TILESETBANK: ; d52b + ds 1 + +W_TILESETBLOCKSPTR: ; d52c +; maps blocks (4x4 tiles) to tiles + ds 2 + +W_TILESETGFXPTR: ; d52e + ds 2 + +W_TILESETCOLLISIONPTR: ; d530 +; list of all walkable tiles + ds 2 + +W_TILESETTALKINGOVERTILES: ; d532 + ds 3 + +W_GRASSTILE: ; d535 + ds 1 + + +SECTION "Items", WRAMX[$d53a], BANK[1] + +wNumBoxItems: ; d53a + ds 1 +wBoxItems: ; d53b +; item, quantity + ds 50 * 2 + ds 1 ; end + + ds 4 + +; coins are in decimal +wPlayerCoins: ; d5a4 + ds 2 + +W_MISSABLEOBJECTFLAGS: ; d5a6 +; bit array of missable objects. set = removed + ds 40 + +W_MISSABLEOBJECTLIST: ; d5ce +; each entry consists of 2 bytes +; * the sprite ID (depending on the current map) +; * the missable object index (global, used for W_MISSABLEOBJECTFLAGS) +; terminated with $FF + ds 17 * 2 + +W_GAMEPROGRESSFLAGS: ; d5f0 +; $c8 bytes + ds 0 + +W_OAKSLABCURSCRIPT: ; d5f0 + ds 1 +W_PALLETTOWNCURSCRIPT: ; d5f1 + ds 1 + ds 1 +W_BLUESHOUSECURSCRIPT: ; d5f3 + ds 1 +W_VIRIDIANCITYCURSCRIPT: ; d5f4 + ds 1 + ds 2 +W_PEWTERCITYCURSCRIPT: ; d5f7 + ds 1 +W_ROUTE3CURSCRIPT: ; d5f8 + ds 1 +W_ROUTE4CURSCRIPT: ; d5f9 + ds 1 + ds 1 +W_VIRIDIANGYMCURSCRIPT: ; d5fb + ds 1 +W_PEWTERGYMCURSCRIPT: ; d5fc + ds 1 +W_CERULEANGYMCURSCRIPT: ; d5fd + ds 1 +W_VERMILIONGYMCURSCRIPT: ; d5fe + ds 1 +W_CELADONGYMCURSCRIPT: ; d5ff + ds 1 +W_ROUTE6CURSCRIPT: ; d600 + ds 1 +W_ROUTE8CURSCRIPT: ; d601 + ds 1 +W_ROUTE24CURSCRIPT: ; d602 + ds 1 +W_ROUTE25CURSCRIPT: ; d603 + ds 1 +W_ROUTE9CURSCRIPT: ; d604 + ds 1 +W_ROUTE10CURSCRIPT: ; d605 + ds 1 +W_MTMOON1CURSCRIPT: ; d606 + ds 1 +W_MTMOON3CURSCRIPT: ; d607 + ds 1 +W_SSANNE8CURSCRIPT: ; d608 + ds 1 +W_SSANNE9CURSCRIPT: ; d609 + ds 1 +W_ROUTE22CURSCRIPT: ; d60a + ds 1 + ds 1 +W_REDSHOUSE2CURSCRIPT: ; d60c + ds 1 +W_VIRIDIANMARKETCURSCRIPT: ; d60d + ds 1 +W_ROUTE22GATECURSCRIPT: ; d60e + ds 1 +W_CERULEANCITYCURSCRIPT: ; d60f + ds 1 + ds 7 +W_SSANNE5CURSCRIPT: ; d617 + ds 1 +W_VIRIDIANFORESTCURSCRIPT: ; d618 + ds 1 +W_MUSEUMF1CURSCRIPT: ; d619 + ds 1 +W_ROUTE13CURSCRIPT: ; d61a + ds 1 +W_ROUTE14CURSCRIPT: ; d61b + ds 1 +W_ROUTE17CURSCRIPT: ; d61c + ds 1 +W_ROUTE19CURSCRIPT: ; d61d + ds 1 +W_ROUTE21CURSCRIPT: ; d61e + ds 1 +W_SAFARIZONEENTRANCECURSCRIPT: ; d61f + ds 1 +W_ROCKTUNNEL2CURSCRIPT: ; d620 + ds 1 +W_ROCKTUNNEL1CURSCRIPT: ; d621 + ds 1 + ds 1 +W_ROUTE11CURSCRIPT: ; d623 + ds 1 +W_ROUTE12CURSCRIPT: ; d624 + ds 1 +W_ROUTE15CURSCRIPT: ; d625 + ds 1 +W_ROUTE16CURSCRIPT: ; d626 + ds 1 +W_ROUTE18CURSCRIPT: ; d627 + ds 1 +W_ROUTE20CURSCRIPT: ; d628 + ds 1 +W_SSANNE10CURSCRIPT: ; d629 + ds 1 +W_VERMILIONCITYCURSCRIPT: ; d62a + ds 1 +W_POKEMONTOWER2CURSCRIPT: ; d62b + ds 1 +W_POKEMONTOWER3CURSCRIPT: ; d62c + ds 1 +W_POKEMONTOWER4CURSCRIPT: ; d62d + ds 1 +W_POKEMONTOWER5CURSCRIPT: ; d62e + ds 1 +W_POKEMONTOWER6CURSCRIPT: ; d62f + ds 1 +W_POKEMONTOWER7CURSCRIPT: ; d630 + ds 1 +W_ROCKETHIDEOUT1CURSCRIPT: ; d631 + ds 1 +W_ROCKETHIDEOUT2CURSCRIPT: ; d632 + ds 1 +W_ROCKETHIDEOUT3CURSCRIPT: ; d633 + ds 1 +W_ROCKETHIDEOUT4CURSCRIPT: ; d634 + ds 2 +W_ROUTE6GATECURSCRIPT: ; d636 + ds 1 +W_ROUTE8GATECURSCRIPT: ; d637 + ds 2 +W_CINNABARISLANDCURSCRIPT: ; d639 + ds 1 +W_MANSION1CURSCRIPT: ; d63a + ds 2 +W_MANSION2CURSCRIPT: ; d63c + ds 1 +W_MANSION3CURSCRIPT: ; d63d + ds 1 +W_MANSION4CURSCRIPT: ; d63e + ds 1 +W_VICTORYROAD2CURSCRIPT: ; d63f + ds 1 +W_VICTORYROAD3CURSCRIPT: ; d640 + ds 2 +W_FIGHTINGDOJOCURSCRIPT: ; d642 + ds 1 +W_SILPHCO2CURSCRIPT: ; d643 + ds 1 +W_SILPHCO3CURSCRIPT: ; d644 + ds 1 +W_SILPHCO4CURSCRIPT: ; d645 + ds 1 +W_SILPHCO5CURSCRIPT: ; d646 + ds 1 +W_SILPHCO6CURSCRIPT: ; d647 + ds 1 +W_SILPHCO7CURSCRIPT: ; d648 + ds 1 +W_SILPHCO8CURSCRIPT: ; d649 + ds 1 +W_SILPHCO9CURSCRIPT: ; d64a + ds 1 +W_HALLOFFAMEROOMCURSCRIPT: ; d64b + ds 1 +W_GARYCURSCRIPT: ; d64c + ds 1 +W_LORELEICURSCRIPT: ; d64d + ds 1 +W_BRUNOCURSCRIPT: ; d64e + ds 1 +W_AGATHACURSCRIPT: ; d64f + ds 1 +W_UNKNOWNDUNGEON3CURSCRIPT: ; d650 + ds 1 +W_VICTORYROAD1CURSCRIPT: ; d651 + ds 1 + ds 1 +W_LANCECURSCRIPT: ; d653 + ds 1 + ds 4 +W_SILPHCO10CURSCRIPT: ; d658 + ds 1 +W_SILPHCO11CURSCRIPT: ; d659 + ds 1 + ds 1 +W_FUCHSIAGYMCURSCRIPT: ; d65b + ds 1 +W_SAFFRONGYMCURSCRIPT: ; d65c + ds 1 + ds 1 +W_CINNABARGYMCURSCRIPT: ; d65e + ds 1 +W_CELADONGAMECORNERCURSCRIPT: ; d65f + ds 1 +W_ROUTE16GATECURSCRIPT: ; d660 + ds 1 +W_BILLSHOUSECURSCRIPT: ; d661 + ds 1 +W_ROUTE5GATECURSCRIPT: ; d662 + ds 1 +W_POWERPLANTCURSCRIPT: ; d663 +; overload + ds 0 +W_ROUTE7GATECURSCRIPT: ; d663 +; overload + ds 1 + ds 1 +W_SSANNE2CURSCRIPT: ; d665 + ds 1 +W_SEAFOAMISLANDS4CURSCRIPT: ; d666 + ds 1 +W_ROUTE23CURSCRIPT: ; d667 + ds 1 +W_SEAFOAMISLANDS5CURSCRIPT: ; d668 + ds 1 +W_ROUTE18GATECURSCRIPT: ; d669 + ds 1 + + ds 161 + +W_TOWNVISITEDFLAG: ; d70b +; 2 bytes bit array, 1 means visited + ds 2 + +wSafariSteps: ; d70d +; starts at 502 + ds 2 + +W_FOSSILITEM: ; d70f +; item given to cinnabar lab + ds 1 + +W_FOSSILMON: ; d710 +; mon that will result from the item + ds 1 + + ds 2 + +W_ENEMYMONORTRAINERCLASS: ; d713 +; trainer classes start at $c8 + ds 1 + + ds 1 + +W_RIVALSTARTER: ; d715 + ds 1 + + ds 1 + +W_PLAYERSTARTER: ; d717 + ds 1 + + ds 27 + + +W_FLAGS_D733: ; d733 +; bit 4: use variable [W_CURMAPSCRIPT] instead of the provided index for next frame's map script (used to start battle when talking to trainers) + ds 340 + +W_GRASSRATE: ; d887 + ds 1 + +W_GRASSMONS: ; d888 + ds 20 + +wEnemyPartyCount: ; d89c + ds 1 +wEnemyPartyMons: ; d89d + ds 6 + ds 1 ; end + +; Overload enemy party data +W_WATERRATE EQU $d8a4 +W_WATERMONS EQU $d8a5 + +wEnemyMons: + +wEnemyMon1: ; d8a4 +wEnemyMon1Species: ; d8a4 + ds 1 +W_ENEMYMON1HP: ; d8a5 + ds 2 + + ds 7 + +W_ENEMYMON1MOVE3: ; d8ae + ds 44 +W_ENEMYMON2MOVE3: ; d8da + ds 44 +W_ENEMYMON3MOVE3: ; d906 + ds 44 +W_ENEMYMON4MOVE3: ; d932 + ds 44 +W_ENEMYMON5MOVE3: ; d95e + ds 44 +W_ENEMYMON6MOVE3: ; d98a + ds 34 + +W_ENEMYMON1OT: ; d9ac + ds 11 +W_ENEMYMON2OT: ; d9b7 + ds 11 +W_ENEMYMON3OT: ; d9c2 + ds 11 +W_ENEMYMON4OT: ; d9cd + ds 11 +W_ENEMYMON5OT: ; d9d8 + ds 11 +W_ENEMYMON6OT: ; d9e3 + ds 11 + +W_ENEMYMON1NAME: ; d9ee + ds 11 +W_ENEMYMON2NAME: ; d9f9 + ds 11 +W_ENEMYMON3NAME: ; da04 + ds 11 +W_ENEMYMON4NAME: ; da0f + ds 11 +W_ENEMYMON5NAME: ; da1a + ds 11 +W_ENEMYMON6NAME: ; da25 + ds 11 + +W_TRAINERHEADERPTR: ; da30 + ds 2 + + ds 7 + +W_CURMAPSCRIPT: ; da39 +; index of current map script, mostly used as index for function pointer array +; mostly copied from map-specific map script pointer and wirtten back later + ds 1 + + ds 6 + +W_PLAYTIMEHOURS: ; da40 + ds 2 +W_PLAYTIMEMINUTES: ; da42 + ds 2 +W_PLAYTIMESECONDS: ; da44 + ds 1 +W_PLAYTIMEFRAMES: ; da45 + ds 1 + + ds 1 + +W_NUMSAFARIBALLS: ; da47 + ds 1 + + ds 56 + +W_NUMINBOX: ; da80 +; number of mons in current box + ds 22 + +W_BOXMON1DATA: ; da96 + ds 33 +W_BOXMON2DATA: ; dab7 + ds 33 * 19 + +; dd2a + |