Age | Commit message (Collapse) | Author |
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Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
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Add comments associating constants with data, and identify some more data
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Identify sprite and battle animation data
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These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
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Move animations' sound IDs are off by one from move IDs.
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animation data labels+constants)
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Miscellaneous constant and label updates
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'dbmapcoord' has X, Y order like other coordinate-related data macros
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Deobfuscate exit warps on indoor maps
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Disassemble the BLUEMONS.GB debug ROM
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Indent comments that describe data table macro formats
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Clean up some data, using macros for multiline list entries
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ViridianGym, and to make their data and code more accessible
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Remove enum; add const_skip and const_next
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