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AgeCommit message (Collapse)Author
2017-03-19Gave names to the functions and labels and adresses used in DivideBCDJoe Farebrother
and added a few comments
2017-03-19Gave the labels in _MoveMon more descriptive names and added a few commentsJoe Farebrother
2017-03-16Merge pull request #145 from ISSOtm/patch-1Sanqui
Fix typo in address.
2017-03-16Fix typo in addressPanda Habert
2017-03-15Merge pull request #144 from AntonioND/an/fix-floatingSanqui
Fix floating sections
2017-03-14Fix floating sectionsAntonioND
This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-01-20Fix typosdannye
2017-01-16fix incorrect commentYamaArashi
2017-01-07use actual predef labelYamaArashi
2016-12-31use text constants in poison.asmYamaArashi
2016-12-31split code out of main.asmYamaArashi
2016-11-02use hardware constants in pic.asmYamaArashi
2016-10-29use more HRAM constantsYamaArashi
2016-10-29correct mistaken commentsYamaArashi
2016-10-29link battle action constantsYamaArashi
2016-10-16correct comments about teleport effectYamaArashi
2016-09-17split bank 1 into filesYamaArashi
2016-09-17pull some bank 1 code out of main.asmYamaArashi
2016-09-11name text destination pointer variableYamaArashi
2016-09-04Continuing the source-level documentation of roughly where trainers can be foundSummate
2016-08-11Enable continuous integrationMathias Bynens
2016-07-31Split macros.asmdannye
2016-07-27Replace unnecessary tabs with spacesdannye
2016-07-27Redo audio header macrodannye
2016-07-27Add warnings about music/sfx macro usagedannye
These are not game limitations, just restrictions for the macros to behave properly
2016-07-27Macros to automate music and sound effect headersdannye
2016-07-27Fix music channel numberingdannye
same as previous, but for songs instead of sound effects
2016-07-27Fix sound effect channel numberingdannye
mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
2016-07-20Clean up redundant labelsdannye
fix trainer header numbering
2016-07-18A few missed hardcoded decimal pointsdannye
2016-07-18Merge branch 'master' of https://github.com/pret/pokereddannye
2016-07-18Clean up text commandsdannye
2016-07-01Use pattern variables in the makefile.yenatch
This means dependency scanning only happens as required.
2016-06-12Merge pull request #135 from YamaArashi/masterYamaArashi
sync tileset WRAM labels
2016-06-12sync homeYamaArashi
2016-06-12sync textYamaArashi
2016-06-12sync tileset WRAM labelsYamaArashi
2016-06-12Merge pull request #134 from YamaArashi/masterYamaArashi
sync engine code with pokeyellow
2016-06-12more syncing with pokeyellowYamaArashi
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2016-06-12Remove some leftover address commentsdannye
2016-06-11Merge pull request #133 from YamaArashi/masterYamaArashi
Remove address comments
2016-06-11remove address commentsYamaArashi
2016-06-11crlf to lfYamaArashi
2016-06-09Implement handy text macros from yellowpikalaxalt
2016-06-09Try again to bump extraspikalaxalt
2016-06-09Merge branch 'master' of https://github.com/pret/pokeredpikalaxalt
2016-06-09Rebump extras.yenatch
af6fa345d689844429d20df9a18f6ae298733140 didn't take. I don't know why.
2016-06-08Sync somewhat with pokeyellow.IIMarckus