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Commit message (
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Author
2011-04-10
Function that copies the attack data to memory.
IIMarckus
2011-04-10
Add attack characteristics data.
IIMarckus
2011-04-09
Use Unicode characters, because they look nicer
IIMarckus
2011-04-09
expand interrupts and vectors
IIMarckus
2011-04-09
Use human-readable names instead of memory addresses.
IIMarckus
2011-04-09
Remove unnecessary comments.
IIMarckus
2011-04-09
Fade-in / fade-out functions (thx Sawakita)
IIMarckus
2011-04-09
Filled out Oak's speech a bit more.
IIMarckus
2011-04-09
Let's not call things sprites when they aren't.
IIMarckus
2011-04-09
Add the function that moves pics left in Oak's speech
IIMarckus
2011-04-09
This function waits for a Vblank to go by.
IIMarckus
2011-04-09
add in a function from Oak's speech
IIMarckus
2011-03-20
Add Hide/Show data for maps.
IIMarckus
2011-03-16
Remove redrle on clean
IIMarckus
2011-03-16
$0 is a valid tile in maps, even though $00 is the terminating byte.
IIMarckus
2011-03-13
Add trade monsters
IIMarckus
2011-02-19
Add evolutions / learned attacks. Thx Sawakita
IIMarckus
2011-02-19
Split compressed town map into a separate include, and give it a label
IIMarckus
2011-02-19
Add a makefile rule for redrle
IIMarckus
2011-02-19
Add redrle, a program to compress and decompress Town Map tilemaps
IIMarckus
2010-12-27
Add town map locations. Thanks once again to Sawakita.
IIMarckus
2010-12-26
Add map ID constants
IIMarckus
2010-12-22
Sync with latest RGBDS
IIMarckus
2010-12-20
pokered.gbc should depend on constants.asm
IIMarckus
2010-12-20
Add tileset headers (thx Sawakita)
IIMarckus
2010-12-03
fix typo, thx Sawakita
IIMarckus
2010-11-19
minor comment improvements
IIMarckus
2010-11-19
add oak's speech
IIMarckus
2010-11-19
add ClearScreen function
IIMarckus
2010-11-19
add some delay-related functions
IIMarckus
2010-11-19
add the conserve battery delay function
IIMarckus
2010-11-19
create a new macro to make byte–word pairs more readable
IIMarckus
2010-11-19
Minor address→label replacement
IIMarckus
2010-11-19
won't be getting to this for a while, so mark it with XXX
IIMarckus
2010-11-16
Mention the predefined pointers used in map scripts. thx Sawakita
IIMarckus
2010-11-12
split constants into their own file
IIMarckus
2010-10-30
Minor address→label replacement
IIMarckus
2010-10-30
Expand enemy withdraw routine. Needs cleanup!
IIMarckus
2010-10-29
misc. label improvements
IIMarckus
2010-10-29
Expand some bankswitch routines in the home bank
IIMarckus
2010-10-29
Replace a couple addresses with existing labels
IIMarckus
2010-10-29
add some useful text macros
IIMarckus
2010-10-29
Expand routine that gets item name given item id
IIMarckus
2010-10-29
decompose PrintText
IIMarckus
2010-10-29
More trainer AI: status healing items, stat-raising items
IIMarckus
2010-10-28
These trainers use potions of various kinds
IIMarckus
2010-10-28
Expand each trainer's AI function
IIMarckus
2010-10-28
Add pointers to trainer AI
IIMarckus
2010-10-26
Add mart data. Still need to find the pointer/routine for it.
IIMarckus
2010-10-26
add item name constants
IIMarckus
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