index
:
pokered
adding-pokemon
expand-tileset
give-all-mons
master
multilang
pokedex-order
rgbgfx
Pokémon Red and Blue
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
audio.asm
Age
Commit message (
Expand
)
Author
2016-06-12
Remove the last address comments
dannye
2016-06-11
remove address comments
YamaArashi
2015-08-30
No more W_
dannye
2015-08-10
No more $C8
dannye
2015-08-08
commented audio code
YamaArashi
2015-07-22
Unify audio bank references
dannye
2015-07-22
Rename sound effect files
dannye
2015-07-21
Name some battle sound effects
dannye
2015-07-19
Name sound effects
dannye
2015-07-03
Rename/organize part 3 of 4
U-Daniel-PC\Daniel
2015-03-12
Low health alarm documentation
U-Daniel-PC\Daniel
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-06-09
Combine wave files
U-Fish-PC\Daniel
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-04-06
combine audio and music folders
U-Fish-PC\Daniel
2014-03-30
Use labels instead of static addresses in sound pointers.
yenatch
2014-03-30
Stop using [$ff00+$xx] syntax.
yenatch
2014-02-14
audio: Include all constants
yenatch
2014-01-27
Get rid of globals.asm. Use ::s to export labels between objects.
yenatch
2014-01-21
use music constants everywhere
yenatch
2014-01-21
define music constants instead of running around with ((label-$4000)/3)
yenatch
2014-01-09
rearrange audio.asm
yenatch
2014-01-09
split instrument duty into audio/
yenatch
2014-01-09
consolidate red/blue diffs in sfx
yenatch
2014-01-09
split audio components into audio_red.o and audio_blue.o
yenatch