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2021-11-06Use `dn` for wave instrument samples, like pokecrystalRangi
2021-05-01Restore extra line breaksSatoMew
2021-05-01Incorporate the suggested fixesSatoMew
2021-05-01Identify the unused cry that was carried over to GSCSatoMew
2021-04-08Trim extra newlines from some filesRangi
2021-03-25Verify data table and name list sizes with assertion macrosRangi
Fixes #312
2020-11-30And extend this principle to the filename as wellSatoMew
2020-11-30Be consistent with the unused and unreferenced terminologySatoMew
2020-11-30Rename the unreferenced fanfare's constantsSatoMew
2020-11-29Identify what became GSC's Key Item fanfareSatoMew
2020-11-14Fix file modesdannye
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-17SONY -> RIVALRangi
2020-07-16Define constants for audio commandsRangi
2020-07-14Clean up some data, using macros for multiline list entriesRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Remove unused Yellow musicRangi
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Factor out shared audio/notes.asmRangi
2019-09-03Rename dnote to drum_note and dspeed to drum_speeddannye
2019-08-25Make pitch_sweep pitch change argument consistent with the other signed ↵dannye
magnitude arguments
2019-08-18Finish cleaning up audio macro arguments and descriptionsdannye
break up arguments for stereo_panning and duty_cycle_pattern note_type fade is signed properly document arguments for vibrato, tempo, pitch_slide etc
2019-08-17Update labels to match new audio macro namesdannye
and synchronize engine_2 and engine_3 with engine_1
2019-07-28Use generic names for noise instrumentsdannye
coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-27Update audio macro namesdannye
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2019-04-08Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew
2018-03-16Break up sfxnote parameters into duty, volume, volume change and pitchdannye
2018-03-16Break up pitchenvelope parameters into length and pitch changedannye
2018-03-16Made some changesEggy0
2016-07-27Replace unnecessary tabs with spacesdannye
2016-07-27Redo audio header macrodannye
2016-07-27Add warnings about music/sfx macro usagedannye
These are not game limitations, just restrictions for the macros to behave properly
2016-07-27Macros to automate music and sound effect headersdannye
2016-07-27Fix music channel numberingdannye
same as previous, but for songs instead of sound effects
2016-07-27Fix sound effect channel numberingdannye
mostly so that sound effects that only use the noise channel are labelled 'Ch7' instead of 'Ch1'
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2016-06-11remove address commentsYamaArashi
2015-08-08commented audio codeYamaArashi
2015-07-22Unify audio bank referencesdannye
2→1 8→2 1f→3
2015-07-22Rename sound effect filesdannye
2015-07-03Rename/organize part 4 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-07-03Rename/organize part 3 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-01Add newlines to EOFsU-Daniel-PC\Daniel
2015-03-12Low health alarm documentationU-Daniel-PC\Daniel
RenaKunisaki
2014-10-17Kill version.asm.IIMarckus
2014-06-10Make each pitch/instrument its own macroU-Fish-PC\Daniel
2014-06-09Clean up white spaceU-Fish-PC\Daniel
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel