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path: root/constants.asm
AgeCommit message (Expand)Author
2016-06-12sync textYamaArashi
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt
2016-02-17Use rgbasm -D in the makefile.yenatch
2015-08-30No more wram_constants.asmdannye
2015-07-20move event macros to separate fileYamaArashi
2015-07-20enumerate eventsYamaArashi
2014-10-20Merge branch 'master' of https://github.com/dannye/pokeredIIMarckus
2014-10-17Kill version.asm.IIMarckus
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
2014-05-29VRAM constants.yenatch
2014-05-23More complete hardware constants. Rename joypad constants.yenatch
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel
2014-04-03Name the tilesets and give them constants.yenatch
2014-02-14Let rgbasm handle undefined version constants.yenatch
2014-01-27Split wram.asm from poke{red,blue}.o into wram.oyenatch
2014-01-21define music constants instead of running around with ((label-$4000)/3)yenatch
2013-12-27Credits order INCBIN and more labeling.Marcus Huderle
2013-12-23Labeled Special Effect pointers and ids.Marcus Huderle
2013-12-11Clean up constantsU-Fish-PC\Daniel
2013-12-11Move slot machine constantsU-Fish-PC\Daniel
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel
2013-12-05clean up remaining constantsyenatch
2013-12-05split related constants into constants/yenatch
2013-12-05split rgbasm macros into macros.asmyenatch
2013-12-05split wram/hram out of constants.asm and start using wram sectionsyenatch
2013-11-01Merge branch 'master' of https://github.com/Sanky/pokeredIIMarckus
2013-10-22Fix blue and yellow musicU-Fish-PC\Daniel
2013-10-21More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel
2013-10-21Merge remote-tracking branch 'kanzure/master' into mergetasticSanky
2013-10-12All music and sfxU-Fish-PC\Daniel
2013-09-16give consistency to map namesU-Fish-PC\Daniel
2013-07-03Disasm code which draws tiny party pokémon symbols in-battle.Sanky
2013-05-13Merge https://bitbucket.org/sanky/pokeredIIMarckus
2013-05-12Make the pic bank calculations more readable.IIMarckus
2013-04-07* add known hard-coded memory locations are labels nowMr Wint
2013-03-17* analyzed assembly related to handling spritesMr Wint
2013-03-13* added EQU constants for mon header RAM areaMr Wint
2013-03-12formatted attack effects and use more EQUsMr Wint
2012-12-21disasm MoveSelectionMenuSanky
2012-12-20TrainerBattleVictory disasmedSanky
2012-07-03Palette $0C is the Town Map palette.IIMarckus
2012-03-21CalculateDamage routine from smkdan added.stag019
2012-03-19Expand hidden coin functions.IIMarckus
2012-03-15Add map header for Route 15 gatehouse 2F.IIMarckus
2012-03-07Pokemon overworld spritesstag019
2012-03-07Redfining predefs using macros: PREDEF and PREDEF_JUMP.Sanky
2012-02-20disasm of map sprite tile pattern loading code plus misc stuffYamaArashi
2012-02-19disasm of remaining use item functionsYamaArashi
2012-02-16fix battle status constant typoYamaArashi
2012-02-14more status ailment constantsBryan Bishop