index
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pokered
adding-pokemon
expand-tileset
give-all-mons
master
multilang
pokedex-order
rgbgfx
Pokémon Red and Blue
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
constants.asm
Age
Commit message (
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)
Author
2016-06-12
sync text
YamaArashi
2016-05-30
TX_SFX_KEY_ITEM and `mapconst` macro
pikalaxalt
2016-02-17
Use rgbasm -D in the makefile.
yenatch
2015-08-30
No more wram_constants.asm
dannye
2015-07-20
move event macros to separate file
YamaArashi
2015-07-20
enumerate events
YamaArashi
2014-10-20
Merge branch 'master' of https://github.com/dannye/pokered
IIMarckus
2014-10-17
Kill version.asm.
IIMarckus
2014-09-25
Make Hide/Show objects more dynamic
U-Daniel-PC\Daniel
2014-05-29
VRAM constants.
yenatch
2014-05-23
More complete hardware constants. Rename joypad constants.
yenatch
2014-05-21
Use constants for the starter mons
U-Fish-PC\Daniel
2014-04-03
Name the tilesets and give them constants.
yenatch
2014-02-14
Let rgbasm handle undefined version constants.
yenatch
2014-01-27
Split wram.asm from poke{red,blue}.o into wram.o
yenatch
2014-01-21
define music constants instead of running around with ((label-$4000)/3)
yenatch
2013-12-27
Credits order INCBIN and more labeling.
Marcus Huderle
2013-12-23
Labeled Special Effect pointers and ids.
Marcus Huderle
2013-12-11
Clean up constants
U-Fish-PC\Daniel
2013-12-11
Move slot machine constants
U-Fish-PC\Daniel
2013-12-11
Disassemble Slot Machine and Others
U-Fish-PC\Daniel
2013-12-05
clean up remaining constants
yenatch
2013-12-05
split related constants into constants/
yenatch
2013-12-05
split rgbasm macros into macros.asm
yenatch
2013-12-05
split wram/hram out of constants.asm and start using wram sections
yenatch
2013-11-01
Merge branch 'master' of https://github.com/Sanky/pokered
IIMarckus
2013-10-22
Fix blue and yellow music
U-Fish-PC\Daniel
2013-10-21
More bank 2 music engine and music/sfx format update
U-Fish-PC\Daniel
2013-10-21
Merge remote-tracking branch 'kanzure/master' into mergetastic
Sanky
2013-10-12
All music and sfx
U-Fish-PC\Daniel
2013-09-16
give consistency to map names
U-Fish-PC\Daniel
2013-07-03
Disasm code which draws tiny party pokémon symbols in-battle.
Sanky
2013-05-13
Merge https://bitbucket.org/sanky/pokered
IIMarckus
2013-05-12
Make the pic bank calculations more readable.
IIMarckus
2013-04-07
* add known hard-coded memory locations are labels now
Mr Wint
2013-03-17
* analyzed assembly related to handling sprites
Mr Wint
2013-03-13
* added EQU constants for mon header RAM area
Mr Wint
2013-03-12
formatted attack effects and use more EQUs
Mr Wint
2012-12-21
disasm MoveSelectionMenu
Sanky
2012-12-20
TrainerBattleVictory disasmed
Sanky
2012-07-03
Palette $0C is the Town Map palette.
IIMarckus
2012-03-21
CalculateDamage routine from smkdan added.
stag019
2012-03-19
Expand hidden coin functions.
IIMarckus
2012-03-15
Add map header for Route 15 gatehouse 2F.
IIMarckus
2012-03-07
Pokemon overworld sprites
stag019
2012-03-07
Redfining predefs using macros: PREDEF and PREDEF_JUMP.
Sanky
2012-02-20
disasm of map sprite tile pattern loading code plus misc stuff
YamaArashi
2012-02-19
disasm of remaining use item functions
YamaArashi
2012-02-16
fix battle status constant typo
YamaArashi
2012-02-14
more status ailment constants
Bryan Bishop
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