Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi | |
Fixes #312 | |||
2020-08-31 | Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵ | Rangi | |
like the starters) | |||
2020-07-06 | Use labels for HRAM and VRAM | Rangi | |
2020-07-06 | add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵ | Rangi | |
repeating the move names twice | |||
2020-07-03 | tilesets.asm -> tileset_constants.asm | Rangi | |
2020-07-03 | Organize macros/ like pokecrystal | Rangi | |
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||
2020-07-03 | Reorganize constants/ | Rangi | |
To do: add comments associating constants with data and code | |||
2016-07-31 | Split macros.asm | dannye | |
2016-06-12 | sync text | YamaArashi | |
2016-05-30 | TX_SFX_KEY_ITEM and `mapconst` macro | pikalaxalt | |
2016-02-17 | Use rgbasm -D in the makefile. | yenatch | |
2015-08-30 | No more wram_constants.asm | dannye | |
unfortunately, this means manually declaring the wEnemyMon1 party struct | |||
2015-07-20 | move event macros to separate file | YamaArashi | |
2015-07-20 | enumerate events | YamaArashi | |
2014-10-20 | Merge branch 'master' of https://github.com/dannye/pokered | IIMarckus | |
2014-10-17 | Kill version.asm. | IIMarckus | |
2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | |
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||
2014-05-29 | VRAM constants. | yenatch | |
2014-05-23 | More complete hardware constants. Rename joypad constants. | yenatch | |
2014-05-21 | Use constants for the starter mons | U-Fish-PC\Daniel | |
2014-04-03 | Name the tilesets and give them constants. | yenatch | |
Also clean up the tileset macro and remove placeholders/redundant files. | |||
2014-02-14 | Let rgbasm handle undefined version constants. | yenatch | |
2014-01-27 | Split wram.asm from poke{red,blue}.o into wram.o | yenatch | |
wram.asm still defines some constants. They're moved into constants/wram_constants.asm. | |||
2014-01-21 | define music constants instead of running around with ((label-$4000)/3) | yenatch | |
2013-12-27 | Credits order INCBIN and more labeling. | Marcus Huderle | |
2013-12-23 | Labeled Special Effect pointers and ids. | Marcus Huderle | |
2013-12-11 | Clean up constants | U-Fish-PC\Daniel | |
2013-12-11 | Move slot machine constants | U-Fish-PC\Daniel | |
2013-12-11 | Disassemble Slot Machine and Others | U-Fish-PC\Daniel | |
2013-12-05 | clean up remaining constants | yenatch | |
2013-12-05 | split related constants into constants/ | yenatch | |
2013-12-05 | split rgbasm macros into macros.asm | yenatch | |
2013-12-05 | split wram/hram out of constants.asm and start using wram sections | yenatch | |
also inadvertently labeling some hard addresses | |||
2013-11-01 | Merge branch 'master' of https://github.com/Sanky/pokered | IIMarckus | |
Conflicts: main.asm | |||
2013-10-22 | Fix blue and yellow music | U-Fish-PC\Daniel | |
2013-10-21 | More bank 2 music engine and music/sfx format update | U-Fish-PC\Daniel | |
2013-10-21 | Merge remote-tracking branch 'kanzure/master' into mergetastic | Sanky | |
Conflicts: main.asm | |||
2013-10-12 | All music and sfx | U-Fish-PC\Daniel | |
2013-09-16 | give consistency to map names | U-Fish-PC\Daniel | |
2013-07-03 | Disasm code which draws tiny party pokémon symbols in-battle. | Sanky | |
2013-05-13 | Merge https://bitbucket.org/sanky/pokered | IIMarckus | |
Conflicts: main.asm | |||
2013-05-12 | Make the pic bank calculations more readable. | IIMarckus | |
2013-04-07 | * add known hard-coded memory locations are labels now | Mr Wint | |
* all global labels now have a comment indicating their ROM address * all references to tile buffer locations are using the FuncCoords marco now * added some comments and assembly analysis | |||
2013-03-17 | * analyzed assembly related to handling sprites | Mr Wint | |
* added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments | |||
2013-03-13 | * added EQU constants for mon header RAM area | Mr Wint | |
* analyzed and commented sprite loading routines * experience calculation routine * couple more small routines and data structures | |||
2013-03-12 | formatted attack effects and use more EQUs | Mr Wint | |
automatically extracted and included a bunch of assembly | |||
2012-12-21 | disasm MoveSelectionMenu | Sanky | |
2012-12-20 | TrainerBattleVictory disasmed | Sanky | |
2012-07-03 | Palette $0C is the Town Map palette. | IIMarckus | |
Noticed by Danni-E 33. hg-commit-id: 93a11989d9db | |||
2012-03-21 | CalculateDamage routine from smkdan added. | stag019 | |
hg-commit-id: 8387b4581cce |