Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi | |
Fixes #312 | |||
2020-07-20 | Add comments associating constants with data, and identify some more data | Rangi | |
2020-07-17 | Define constants for subanimations' base coords and frame block modes | Rangi | |
2020-07-16 | Define constants for subanimation transform types | Rangi | |
2020-07-16 | Add constants for move animations' frame blocks | Rangi | |
2020-07-16 | Use a battle_anim macro for move animations' special effects and subanimations | Rangi | |
Move animations' sound IDs are off by one from move IDs. | |||
2020-07-03 | Reorganize constants/ | Rangi | |
To do: add comments associating constants with data and code | |||
2015-07-26 | Merge branch 'master' of https://github.com/xCrystal/pokered | dannye | |
2015-07-24 | named animation functions/variables | YamaArashi | |
2015-07-19 | Enumerate more constants | dannye | |
2014-06-09 | Clean up white space | U-Fish-PC\Daniel | |
2013-12-23 | Labeled Special Effect pointers and ids. | Marcus Huderle | |