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To do: add comments associating constants with data and code
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Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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and synchronize engine_2 and engine_3 with engine_1
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coming up with satisfactory names is hard, besides this will improve compatibility with crystal
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Polished Map
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fix trainer header numbering
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unfortunately, this means manually declaring the wEnemyMon1 party struct
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Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
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enumerate events
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2→1
8→2
1f→3
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