diff options
author | dannye <corrnondacqb@yahoo.com> | 2015-07-22 09:57:31 -0500 |
---|---|---|
committer | dannye <corrnondacqb@yahoo.com> | 2015-07-22 09:57:31 -0500 |
commit | b4081e851ac4b7ce5cf1fa7c9fc83a490a4c83ec (patch) | |
tree | 990c331053e70ab256533f5e70ac4f7cb5c58af1 /constants | |
parent | 4d88812f40c4165e4b893a0631fa658e72d17874 (diff) |
Rename sound effect files
Diffstat (limited to 'constants')
-rw-r--r-- | constants/music_constants.asm | 322 |
1 files changed, 161 insertions, 161 deletions
diff --git a/constants/music_constants.asm b/constants/music_constants.asm index 6812e312..d8c62dda 100644 --- a/constants/music_constants.asm +++ b/constants/music_constants.asm @@ -56,175 +56,175 @@ ENDM music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer ; AUDIO_1 AUDIO_2 AUDIO_3 - music_const SFX_SNARE_1, SFX_02_01 - music_const SFX_SNARE_2, SFX_02_02 - music_const SFX_SNARE_3, SFX_02_03 - music_const SFX_SNARE_4, SFX_02_04 - music_const SFX_SNARE_5, SFX_02_05 - music_const SFX_TRIANGLE_1, SFX_02_06 - music_const SFX_TRIANGLE_2, SFX_02_07 - music_const SFX_SNARE_6, SFX_02_08 - music_const SFX_SNARE_7, SFX_02_09 - music_const SFX_SNARE_8, SFX_02_0a - music_const SFX_SNARE_9, SFX_02_0b - music_const SFX_CYMBAL_1, SFX_02_0c - music_const SFX_CYMBAL_2, SFX_02_0d - music_const SFX_CYMBAL_3, SFX_02_0e - music_const SFX_MUTED_SNARE_1, SFX_02_0f - music_const SFX_TRIANGLE_3, SFX_02_10 - music_const SFX_MUTED_SNARE_2, SFX_02_11 - music_const SFX_MUTED_SNARE_3, SFX_02_12 - music_const SFX_MUTED_SNARE_4, SFX_02_13 - music_const SFX_CRY_00, SFX_02_14 - music_const SFX_CRY_01, SFX_02_15 - music_const SFX_CRY_02, SFX_02_16 - music_const SFX_CRY_03, SFX_02_17 - music_const SFX_CRY_04, SFX_02_18 - music_const SFX_CRY_05, SFX_02_19 - music_const SFX_CRY_06, SFX_02_1a - music_const SFX_CRY_07, SFX_02_1b - music_const SFX_CRY_08, SFX_02_1c - music_const SFX_CRY_09, SFX_02_1d - music_const SFX_CRY_0A, SFX_02_1e - music_const SFX_CRY_0B, SFX_02_1f - music_const SFX_CRY_0C, SFX_02_20 - music_const SFX_CRY_0D, SFX_02_21 - music_const SFX_CRY_0E, SFX_02_22 - music_const SFX_CRY_0F, SFX_02_23 - music_const SFX_CRY_10, SFX_02_24 - music_const SFX_CRY_11, SFX_02_25 - music_const SFX_CRY_12, SFX_02_26 - music_const SFX_CRY_13, SFX_02_27 - music_const SFX_CRY_14, SFX_02_28 - music_const SFX_CRY_15, SFX_02_29 - music_const SFX_CRY_16, SFX_02_2a - music_const SFX_CRY_17, SFX_02_2b - music_const SFX_CRY_18, SFX_02_2c - music_const SFX_CRY_19, SFX_02_2d - music_const SFX_CRY_1A, SFX_02_2e - music_const SFX_CRY_1B, SFX_02_2f - music_const SFX_CRY_1C, SFX_02_30 - music_const SFX_CRY_1D, SFX_02_31 - music_const SFX_CRY_1E, SFX_02_32 - music_const SFX_CRY_1F, SFX_02_33 - music_const SFX_CRY_20, SFX_02_34 - music_const SFX_CRY_21, SFX_02_35 - music_const SFX_CRY_22, SFX_02_36 - music_const SFX_CRY_23, SFX_02_37 - music_const SFX_CRY_24, SFX_02_38 - music_const SFX_CRY_25, SFX_02_39 + music_const SFX_SNARE_1, SFX_Snare1_1 + music_const SFX_SNARE_2, SFX_Snare2_1 + music_const SFX_SNARE_3, SFX_Snare3_1 + music_const SFX_SNARE_4, SFX_Snare4_1 + music_const SFX_SNARE_5, SFX_Snare5_1 + music_const SFX_TRIANGLE_1, SFX_Triangle1_1 + music_const SFX_TRIANGLE_2, SFX_Triangle2_1 + music_const SFX_SNARE_6, SFX_Snare6_1 + music_const SFX_SNARE_7, SFX_Snare7_1 + music_const SFX_SNARE_8, SFX_Snare8_1 + music_const SFX_SNARE_9, SFX_Snare9_1 + music_const SFX_CYMBAL_1, SFX_Cymbal1_1 + music_const SFX_CYMBAL_2, SFX_Cymbal2_1 + music_const SFX_CYMBAL_3, SFX_Cymbal3_1 + music_const SFX_MUTED_SNARE_1, SFX_Muted_Snare1_1 + music_const SFX_TRIANGLE_3, SFX_Triangle3_1 + music_const SFX_MUTED_SNARE_2, SFX_Muted_Snare2_1 + music_const SFX_MUTED_SNARE_3, SFX_Muted_Snare3_1 + music_const SFX_MUTED_SNARE_4, SFX_Muted_Snare4_1 + music_const SFX_CRY_00, SFX_Cry00_1 + music_const SFX_CRY_01, SFX_Cry01_1 + music_const SFX_CRY_02, SFX_Cry02_1 + music_const SFX_CRY_03, SFX_Cry03_1 + music_const SFX_CRY_04, SFX_Cry04_1 + music_const SFX_CRY_05, SFX_Cry05_1 + music_const SFX_CRY_06, SFX_Cry06_1 + music_const SFX_CRY_07, SFX_Cry07_1 + music_const SFX_CRY_08, SFX_Cry08_1 + music_const SFX_CRY_09, SFX_Cry09_1 + music_const SFX_CRY_0A, SFX_Cry0A_1 + music_const SFX_CRY_0B, SFX_Cry0B_1 + music_const SFX_CRY_0C, SFX_Cry0C_1 + music_const SFX_CRY_0D, SFX_Cry0D_1 + music_const SFX_CRY_0E, SFX_Cry0E_1 + music_const SFX_CRY_0F, SFX_Cry0F_1 + music_const SFX_CRY_10, SFX_Cry10_1 + music_const SFX_CRY_11, SFX_Cry11_1 + music_const SFX_CRY_12, SFX_Cry12_1 + music_const SFX_CRY_13, SFX_Cry13_1 + music_const SFX_CRY_14, SFX_Cry14_1 + music_const SFX_CRY_15, SFX_Cry15_1 + music_const SFX_CRY_16, SFX_Cry16_1 + music_const SFX_CRY_17, SFX_Cry17_1 + music_const SFX_CRY_18, SFX_Cry18_1 + music_const SFX_CRY_19, SFX_Cry19_1 + music_const SFX_CRY_1A, SFX_Cry1A_1 + music_const SFX_CRY_1B, SFX_Cry1B_1 + music_const SFX_CRY_1C, SFX_Cry1C_1 + music_const SFX_CRY_1D, SFX_Cry1D_1 + music_const SFX_CRY_1E, SFX_Cry1E_1 + music_const SFX_CRY_1F, SFX_Cry1F_1 + music_const SFX_CRY_20, SFX_Cry20_1 + music_const SFX_CRY_21, SFX_Cry21_1 + music_const SFX_CRY_22, SFX_Cry22_1 + music_const SFX_CRY_23, SFX_Cry23_1 + music_const SFX_CRY_24, SFX_Cry24_1 + music_const SFX_CRY_25, SFX_Cry25_1 - music_const SFX_GET_ITEM_2, SFX_02_3b - music_const SFX_TINK, SFX_02_3c - music_const SFX_HEAL_HP, SFX_02_3d - music_const SFX_HEAL_AILMENT, SFX_02_3e - music_const SFX_START_MENU, SFX_02_3f - music_const SFX_PRESS_AB, SFX_02_40 + music_const SFX_GET_ITEM_2, SFX_Get_Item2_1 + music_const SFX_TINK, SFX_Tink_1 + music_const SFX_HEAL_HP, SFX_Heal_HP_1 + music_const SFX_HEAL_AILMENT, SFX_Heal_Ailment_1 + music_const SFX_START_MENU, SFX_Start_Menu_1 + music_const SFX_PRESS_AB, SFX_Press_AB_1 ; AUDIO_1 AUDIO_3 - music_const SFX_GET_ITEM_1, SFX_02_3a + music_const SFX_GET_ITEM_1, SFX_Get_Item1_1 - music_const SFX_POKEDEX_RATING, SFX_02_41 - music_const SFX_GET_KEY_ITEM, SFX_02_42 - music_const SFX_POISONED, SFX_02_43 - music_const SFX_TRADE_MACHINE, SFX_02_44 - music_const SFX_TURN_ON_PC, SFX_02_45 - music_const SFX_TURN_OFF_PC, SFX_02_46 - music_const SFX_ENTER_PC, SFX_02_47 - music_const SFX_SHRINK, SFX_02_48 - music_const SFX_SWITCH, SFX_02_49 - music_const SFX_HEALING_MACHINE, SFX_02_4a - music_const SFX_TELEPORT_1, SFX_02_4b - music_const SFX_TELEPORT_2, SFX_02_4c - music_const SFX_TELEPORT_3, SFX_02_4d - music_const SFX_LEDGE, SFX_02_4e - music_const SFX_FLY_1, SFX_02_4f - music_const SFX_FLY_2, SFX_02_50 - music_const SFX_DENIED, SFX_02_51 - music_const SFX_ARROW_TILES, SFX_02_52 - music_const SFX_PUSH_BOULDER, SFX_02_53 - music_const SFX_SS_ANNE_HORN, SFX_02_54 - music_const SFX_WITHDRAW_DEPOSIT, SFX_02_55 - music_const SFX_CUT, SFX_02_56 - music_const SFX_GO_INSIDE, SFX_02_57 - music_const SFX_SWAP, SFX_02_58 - music_const SFX_59, SFX_02_59 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL - music_const SFX_PURCHASE, SFX_02_5a - music_const SFX_COLLISION, SFX_02_5b - music_const SFX_GO_OUTSIDE, SFX_02_5c - music_const SFX_SAVE, SFX_02_5d + music_const SFX_POKEDEX_RATING, SFX_Pokedex_Rating_1 + music_const SFX_GET_KEY_ITEM, SFX_Get_Key_Item_1 + music_const SFX_POISONED, SFX_Poisoned_1 + music_const SFX_TRADE_MACHINE, SFX_Trade_Machine_1 + music_const SFX_TURN_ON_PC, SFX_Turn_On_PC_1 + music_const SFX_TURN_OFF_PC, SFX_Turn_Off_PC_1 + music_const SFX_ENTER_PC, SFX_Enter_PC_1 + music_const SFX_SHRINK, SFX_Shrink_1 + music_const SFX_SWITCH, SFX_Switch_1 + music_const SFX_HEALING_MACHINE, SFX_Healing_Machine_1 + music_const SFX_TELEPORT_EXIT_1, SFX_Teleport_Exit1_1 + music_const SFX_TELEPORT_ENTER_1, SFX_Teleport_Enter1_1 + music_const SFX_TELEPORT_EXIT_2, SFX_Teleport_Exit2_1 + music_const SFX_LEDGE, SFX_Ledge_1 + music_const SFX_TELEPORT_ENTER_2, SFX_Teleport_Enter2_1 + music_const SFX_FLY, SFX_Fly_1 + music_const SFX_DENIED, SFX_Denied_1 + music_const SFX_ARROW_TILES, SFX_Arrow_Tiles_1 + music_const SFX_PUSH_BOULDER, SFX_Push_Boulder_1 + music_const SFX_SS_ANNE_HORN, SFX_SS_Anne_Horn_1 + music_const SFX_WITHDRAW_DEPOSIT, SFX_Withdraw_Deposit_1 + music_const SFX_CUT, SFX_Cut_1 + music_const SFX_GO_INSIDE, SFX_Go_Inside_1 + music_const SFX_SWAP, SFX_Swap_1 + music_const SFX_59, SFX_59_1 ; unused, sounds similar to SFX_SLOTS_STOP_WHEEL + music_const SFX_PURCHASE, SFX_Purchase_1 + music_const SFX_COLLISION, SFX_Collision_1 + music_const SFX_GO_OUTSIDE, SFX_Go_Outside_1 + music_const SFX_SAVE, SFX_Save_1 ; AUDIO_1 - music_const SFX_POKEFLUE, SFX_02_5e - music_const SFX_SAFARI_ZONE_PA, SFX_02_5f + music_const SFX_POKEFLUE, SFX_Pokeflute + music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA ; AUDIO_2 - music_const SFX_LEVEL_UP, SFX_08_3a + music_const SFX_LEVEL_UP, SFX_Level_Up - music_const SFX_BALL_TOSS, SFX_08_41 - music_const SFX_BALL_POOF, SFX_08_42 - music_const SFX_FAINT_THUD, SFX_08_43 - music_const SFX_RUN, SFX_08_44 - music_const SFX_DEX_PAGE_ADDED, SFX_08_45 - music_const SFX_CAUGHT_MON, SFX_08_46 - music_const SFX_PECK, SFX_08_47 - music_const SFX_FAINT_FALL, SFX_08_48 - music_const SFX_BATTLE_09, SFX_08_49 - music_const SFX_POUND, SFX_08_4a - music_const SFX_BATTLE_0B, SFX_08_4b - music_const SFX_BATTLE_0C, SFX_08_4c - music_const SFX_BATTLE_0D, SFX_08_4d - music_const SFX_BATTLE_0E, SFX_08_4e - music_const SFX_BATTLE_0F, SFX_08_4f - music_const SFX_DAMAGE, SFX_08_50 - music_const SFX_NOT_VERY_EFFECTIVE, SFX_08_51 - music_const SFX_BATTLE_12, SFX_08_52 - music_const SFX_BATTLE_13, SFX_08_53 - music_const SFX_BATTLE_14, SFX_08_54 - music_const SFX_VINE_WHIP, SFX_08_55 - music_const SFX_BATTLE_16, SFX_08_56 ; unused? - music_const SFX_BATTLE_17, SFX_08_57 - music_const SFX_BATTLE_18, SFX_08_58 - music_const SFX_BATTLE_19, SFX_08_59 - music_const SFX_SUPER_EFFECTIVE, SFX_08_5a - music_const SFX_BATTLE_1B, SFX_08_5b - music_const SFX_BATTLE_1C, SFX_08_5c - music_const SFX_DOUBLESLAP, SFX_08_5d - music_const SFX_BATTLE_1E, SFX_08_5e - music_const SFX_HORN_DRILL, SFX_08_5f - music_const SFX_BATTLE_20, SFX_08_60 - music_const SFX_BATTLE_21, SFX_08_61 - music_const SFX_BATTLE_22, SFX_08_62 - music_const SFX_BATTLE_23, SFX_08_63 - music_const SFX_BATTLE_24, SFX_08_64 - music_const SFX_BATTLE_25, SFX_08_65 - music_const SFX_BATTLE_26, SFX_08_66 - music_const SFX_BATTLE_27, SFX_08_67 - music_const SFX_BATTLE_28, SFX_08_68 - music_const SFX_BATTLE_29, SFX_08_69 - music_const SFX_BATTLE_2A, SFX_08_6a - music_const SFX_BATTLE_2B, SFX_08_6b - music_const SFX_BATTLE_2C, SFX_08_6c - music_const SFX_PSYBEAM, SFX_08_6d - music_const SFX_BATTLE_2E, SFX_08_6e - music_const SFX_BATTLE_2F, SFX_08_6f - music_const SFX_PSYCHIC_M, SFX_08_70 - music_const SFX_BATTLE_31, SFX_08_71 - music_const SFX_BATTLE_32, SFX_08_72 - music_const SFX_BATTLE_33, SFX_08_73 - music_const SFX_BATTLE_34, SFX_08_74 - music_const SFX_BATTLE_35, SFX_08_75 - music_const SFX_BATTLE_36, SFX_08_76 - music_const SFX_SILPH_SCOPE, SFX_08_77 + music_const SFX_BALL_TOSS, SFX_Ball_Toss + music_const SFX_BALL_POOF, SFX_Ball_Poof + music_const SFX_FAINT_THUD, SFX_Faint_Thud + music_const SFX_RUN, SFX_Run + music_const SFX_DEX_PAGE_ADDED, SFX_Dex_Page_Added + music_const SFX_CAUGHT_MON, SFX_Caught_Mon + music_const SFX_PECK, SFX_Peck + music_const SFX_FAINT_FALL, SFX_Faint_Fall + music_const SFX_BATTLE_09, SFX_Battle_09 + music_const SFX_POUND, SFX_Pound + music_const SFX_BATTLE_0B, SFX_Battle_0B + music_const SFX_BATTLE_0C, SFX_Battle_0C + music_const SFX_BATTLE_0D, SFX_Battle_0D + music_const SFX_BATTLE_0E, SFX_Battle_0E + music_const SFX_BATTLE_0F, SFX_Battle_0F + music_const SFX_DAMAGE, SFX_Damage + music_const SFX_NOT_VERY_EFFECTIVE, SFX_Not_Very_Effective + music_const SFX_BATTLE_12, SFX_Battle_12 + music_const SFX_BATTLE_13, SFX_Battle_13 + music_const SFX_BATTLE_14, SFX_Battle_14 + music_const SFX_VINE_WHIP, SFX_Vine_Whip + music_const SFX_BATTLE_16, SFX_Battle_16 ; unused? + music_const SFX_BATTLE_17, SFX_Battle_17 + music_const SFX_BATTLE_18, SFX_Battle_18 + music_const SFX_BATTLE_19, SFX_Battle_19 + music_const SFX_SUPER_EFFECTIVE, SFX_Super_Effective + music_const SFX_BATTLE_1B, SFX_Battle_1B + music_const SFX_BATTLE_1C, SFX_Battle_1C + music_const SFX_DOUBLESLAP, SFX_Doubleslap + music_const SFX_BATTLE_1E, SFX_Battle_1E + music_const SFX_HORN_DRILL, SFX_Horn_Drill + music_const SFX_BATTLE_20, SFX_Battle_20 + music_const SFX_BATTLE_21, SFX_Battle_21 + music_const SFX_BATTLE_22, SFX_Battle_22 + music_const SFX_BATTLE_23, SFX_Battle_23 + music_const SFX_BATTLE_24, SFX_Battle_24 + music_const SFX_BATTLE_25, SFX_Battle_25 + music_const SFX_BATTLE_26, SFX_Battle_26 + music_const SFX_BATTLE_27, SFX_Battle_27 + music_const SFX_BATTLE_28, SFX_Battle_28 + music_const SFX_BATTLE_29, SFX_Battle_29 + music_const SFX_BATTLE_2A, SFX_Battle_2A + music_const SFX_BATTLE_2B, SFX_Battle_2B + music_const SFX_BATTLE_2C, SFX_Battle_2C + music_const SFX_PSYBEAM, SFX_Psybeam + music_const SFX_BATTLE_2E, SFX_Battle_2E + music_const SFX_BATTLE_2F, SFX_Battle_2F + music_const SFX_PSYCHIC_M, SFX_Psychic_M + music_const SFX_BATTLE_31, SFX_Battle_31 + music_const SFX_BATTLE_32, SFX_Battle_32 + music_const SFX_BATTLE_33, SFX_Battle_33 + music_const SFX_BATTLE_34, SFX_Battle_34 + music_const SFX_BATTLE_35, SFX_Battle_35 + music_const SFX_BATTLE_36, SFX_Battle_36 + music_const SFX_SILPH_SCOPE, SFX_Silph_Scope ; AUDIO_3 - music_const SFX_INTRO_LUNGE, SFX_1f_5e - music_const SFX_INTRO_HIP, SFX_1f_5f - music_const SFX_INTRO_HOP, SFX_1f_60 - music_const SFX_INTRO_RAISE, SFX_1f_61 - music_const SFX_INTRO_CRASH, SFX_1f_62 - music_const SFX_INTRO_WHOOSH, SFX_1f_63 - music_const SFX_SLOTS_STOP_WHEEL, SFX_1f_64 - music_const SFX_SLOTS_REWARD, SFX_1f_65 - music_const SFX_SLOTS_NEW_SPIN, SFX_1f_66 - music_const SFX_SHOOTING_STAR, SFX_1f_67 + music_const SFX_INTRO_LUNGE, SFX_Intro_Lunge + music_const SFX_INTRO_HIP, SFX_Intro_Hip + music_const SFX_INTRO_HOP, SFX_Intro_Hop + music_const SFX_INTRO_RAISE, SFX_Intro_Raise + music_const SFX_INTRO_CRASH, SFX_Intro_Crash + music_const SFX_INTRO_WHOOSH, SFX_Intro_Whoosh + music_const SFX_SLOTS_STOP_WHEEL, SFX_Slots_Stop_Wheel + music_const SFX_SLOTS_REWARD, SFX_Slots_Reward + music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin + music_const SFX_SHOOTING_STAR, SFX_Shooting_Star |