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2020-11-29Improve new constants and comment based on feedbackSatoMew
2020-11-29Update related tile animation constantsSatoMew
2020-11-14Fix file modesdannye
2020-11-05Sync home and macro code with pokeyellowRangi
2020-11-04Port some formatting from pokeyellowRangi
2020-09-27Clarify comment in constants/pokemon_constants.asmSatoMew
2020-09-22Fix alignment in Pokémon name constantsSatoMew
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi
like the starters)
2020-08-31Use constants to delineate map types, and factor out more dataRangi
2020-08-17Identify some map object related constantsRangi
2020-08-02fix OAMFLAG_VFLIPPED (#283)Akihiro Otomo
Replace incorrect label OAMFLAG_VFLIPPED with OAM_HFLIP
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-17Define constants for subanimations' base coords and frame block modesRangi
2020-07-17JUGGLER_X -> UNUSED_JUGGLERRangi
2020-07-17Identify remaining tilemap IDsRangi
2020-07-17SONY -> RIVALRangi
2020-07-17Update sprite namesRangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-16Define constants for subanimation transform typesRangi
2020-07-16Add constants for move animations' frame blocksRangi
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi
Move animations' sound IDs are off by one from move IDs.
2020-07-16Reformat map scripts' coordinate and movement dataRangi
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16Revise some map scripts, mostly for getting itemsRangi
2020-07-16Define constants for default trainer DVsRangi
2020-07-16Define constants for in-game tradesRangi
2020-07-15Deobfuscate exit warps on indoor mapsTheFakeMateo
2020-07-14Clean up some data, using macros for multiline list entriesRangi
2020-07-09Use const_skip and const_next macros for brevityRangi
2020-07-09Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi
implementations
2020-07-07Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-07PSYCHIC -> PSYCHIC_TYPE (PSYCHIC is ambiguous with PSYCHIC_M)Rangi
2020-07-06Use labels for HRAM and VRAMRangi
2020-07-06Avoid repeating the NUM_TMS valueRangi
2020-07-06add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵Rangi
repeating the move names twice
2020-07-05TM/HM constants named after movesRangi
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi
2020-07-05Port credits command constants from pokeyellowRangi
2020-07-05Use constants for damage limits in CalculateDamageRangi
Fixes #255
2020-07-05Update map hide/show data labelsRangi
Fixes #235
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce ↵Rangi
SET_PAL_DEFAULT
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi
by rgbds 0.4.0)
2020-07-04Make suggested changes from reviewRangi
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03tilesets.asm -> tileset_constants.asmRangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Make suggested edits:Rangi
- data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants