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2020-07-03data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objectsRangi
To do: Polished Map support for loading the objects
2020-07-03Simplify map connectionsRangi
To do: Polished Map support for detecting the tileset
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2018-07-28Another map header fixPokeglitch
2018-07-28Fixed some map header filesPokeglitch
2018-07-15make comments consistent throughout all mapHeader filesSam Nelson
2018-01-29Block IDs use hex; zero connections use decRemy Oukaour
2016-06-12Remove the last address commentsdannye
except for wram.asm and sram.asm also delete unused yellow file
2016-06-11remove address commentsYamaArashi
2016-06-07Remove the Beach House option.IIMarckus
2015-07-18Simplify map connectionsdannye
let the macros calculate the connection strip length instead of passing it as an arg don't pass map dimensions since they can be inferred from map ids todo: figure out why certain south and east connections get an extra 3 added to the connection strip length
2015-07-18Clean up map connectionsdannye
closes https://github.com/iimarckus/pokered/issues/85
2015-07-16Swap trade center and battle centerdannye
also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel
2014-10-17Fix a few more bugs in the beach house.IIMarckus
2014-10-17Add more from the beach house.IIMarckus
2014-05-17Pull map headers out of main.asmU-Fish-PC\Daniel