Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-30 | No more W_ | dannye | |
2015-08-12 | commented SGB palette stuff | YamaArashi | |
2015-08-08 | commented audio code | YamaArashi | |
2015-08-07 | named wram variables | YamaArashi | |
2015-07-24 | named animation functions/variables | YamaArashi | |
2015-07-21 | Name some battle sound effects | dannye | |
2015-07-19 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | |
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm | |||
2015-07-19 | Name sound effects | dannye | |
2015-07-18 | misc | YamaArashi | |
2015-07-18 | Consolidate coord macros | dannye | |
2015-07-18 | fix variable naming | YamaArashi | |
2015-07-14 | named wram variables | YamaArashi | |
2015-07-14 | hall of fame / credits | YamaArashi | |
2015-07-14 | Use more screen dimension constants | dannye | |
2015-07-14 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | |
Conflicts: engine/town_map.asm | |||
2015-07-14 | Use more *Coord | dannye | |
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||
2015-07-13 | named party menu/naming screen wram variables | YamaArashi | |
2015-07-13 | comment slot machine | YamaArashi | |
2015-07-12 | use constant for bg transfer dest hram var | YamaArashi | |
2015-07-12 | shake screen functions | YamaArashi | |
2015-07-12 | some battle animation stuff | YamaArashi | |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-04-01 | Rename battle files and split move effects Part 1 | xCrystal | |
1.asm, 4.asm, and 4_2.asm | |||
2015-03-31 | Document animation types (shake screen/blink pic) | xCrystal | |
2015-03-31 | Label some attack animation functions | xCrystal | |
2015-03-31 | Some wram constants | xCrystal | |
2015-02-07 | serial/trade/misc | YamaArashi | |
2015-01-27 | More battle sfx ids | U-Daniel-PC\Daniel | |
2014-10-22 | Fix typo introduced in last commit. | IIMarckus | |
2014-10-21 | Add Yellow’s slot machine graphics. | IIMarckus | |
2014-10-17 | Kill version.asm. | IIMarckus | |
2014-09-23 | Rename hVBlank* constants to h*. | yenatch | |
2014-09-20 | Merge remote-tracking branch 'YamaArashi/master' | yenatch | |
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | |||
2014-09-17 | Use move animation constants instead of static values. | yenatch | |
This allows new moves and animations to be added without overlap. | |||
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-08-08 | Labelled many functions/variables | YamaArashi | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
The destination is obvious when using the predef macro. | |||
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-05-29 | Use VRAM constants where applicable. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-23 | Comment some more bank 0 functions. | yenatch | |
2014-05-23 | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |