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pokered
adding-pokemon
expand-tileset
give-all-mons
master
multilang
pokedex-order
rgbgfx
Pokémon Red and Blue
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path:
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engine
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battle
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battle_transitions.asm
Age
Commit message (
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Author
2020-08-31
Use constants to delineate map types, and factor out more data
Rangi
2020-07-16
Use a macro for BattleTransition_DoubleCircle data
Rangi
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-06-27
Organize gfx/
Rangi
2020-06-23
Move more tables from engine/ to data/
Rangi
2019-07-07
Replace some hard-coded values with constants
Rangi
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2017-06-09
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
2016-06-11
remove address comments
YamaArashi
2015-08-30
No more W_
dannye
2015-08-10
No more $C8
dannye
2015-08-09
Replace some hardcoded data sizes
dannye
2015-08-05
Use more lb
dannye
2015-07-24
named animation functions/variables
YamaArashi
2015-07-23
clean up wram aliases
YamaArashi
2015-07-18
Consolidate coord macros
dannye
2015-07-14
player animations, emotion bubbles, etc.
YamaArashi
2015-07-14
Use more screen dimension constants
dannye
2015-07-14
Use more *Coord
dannye
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-04-01
Rename battle files and split move effects Part 5
xCrystal