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path: root/engine/battle/common_text.asm
AgeCommit message (Collapse)Author
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi
like the starters)
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-06-23Move more tables from engine/ to data/Rangi
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-08commented audio codeYamaArashi
2015-07-23fixed hram aliases and named wram varYamaArashi
2015-07-21Name some battle sound effectsdannye
2015-07-19Name sound effectsdannye
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-04-01Rename battle files and split move effects Part 5xCrystal
15.asm, 16.asm, 1a.asm, 1c.asm