Age | Commit message (Collapse) | Author |
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15.asm, 16.asm, 1a.asm, 1c.asm
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e.asm, e_2. asm, and 14.asm
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b.asm, b_2.asm, c.asm, and d.asm
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5.asm, 9.asm, and a.asm
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1.asm, 4.asm, and 4_2.asm
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and better document some animation related functions
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RenaKunisaki
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closes https://github.com/iimarckus/pokered/issues/81
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Conflicts:
engine/battle/core.asm
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Pointed out by Lin.
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Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
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This allows new moves and animations to be added without overlap.
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This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
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