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AgeCommit message (Collapse)Author
2022-03-26Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth
2022-03-04Gen 1's Minimize graphic was not a complete 8x8 tileRangi
2021-11-23Use ~X instead of $ff ^ XRangi
2021-11-05Add some constants for options (#344)Yoann Fievez
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2021-11-05Refactorize check button pressed (#340)Yoann Fievez
2021-11-03Comment on the CooltrainerFAI bugRangi
Fixes #308
2021-11-02Identify some percentage constant valuesRangi
2021-09-26Fix typos (#334)Amber Brault
2021-08-28wcf4b -> wStringBufferRangi
2021-06-14Correct comments on SwitchAndTeleportEffectSnorlaxMonster
The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel].
2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi
2021-05-31Improve some RAM formattingRangi
2021-05-06Use BANK("Pics #") for Pokémon and trainer picsRangi
2021-04-27Use {interpolation} to generate sequences of RAM labelsRangi
Fixes #319
2021-03-30Fix incorrect sfx iddannye
AUDIO_1 is loaded during trade animations, not AUDIO_2
2021-03-25Verify data table and name list sizes with assertion macrosRangi
Fixes #312
2021-02-21Clean up handling of extra effective status effectsdannye
2021-02-13Identify hUILayoutFlagsRangi
2020-11-29Update related tile animation constantsSatoMew
2020-11-29Label and document hFFD7 more accuratelySatoMew
2020-11-28Keep wGrassMons and wWaterMons together with a UNIONRangi
2020-11-14Fix file modesdannye
2020-11-07Use more joypad constantsdannye
2020-11-06Sync more with pokeyellowRangi
2020-11-05Sync more with pokeyellowRangi
2020-11-05Remove trailing whitespaceRangi
2020-11-05All battle back pictures end with "b"Rangi
2020-10-19Some formatting changesRangi
2020-09-22Replace ghost Marowak's ambiguous constantSatoMew
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi
like the starters)
2020-08-31Use constants to delineate map types, and factor out more dataRangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-17Define constants for subanimations' base coords and frame block modesRangi
2020-07-17Identify remaining tilemap IDsRangi
2020-07-17SONY -> RIVALRangi
2020-07-17Update sprite namesRangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-16Factor out animation tilemapsRangi
2020-07-16Define constants for subanimation transform typesRangi
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi
Move animations' sound IDs are off by one from move IDs.
2020-07-16Use a macro for BattleTransition_DoubleCircle dataRangi
2020-07-16Separate move/battle animation data from move data (to do: further identify ↵Rangi
animation data labels+constants)
2020-07-16Define constants for default trainer DVsRangi
2020-07-14Clean up some data, using macros for multiline list entriesRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Use ASCII quotes in commentsRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi