Age | Commit message (Expand) | Author |
---|---|---|
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch |
2014-06-10 | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel |
2014-05-30 | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel |
2014-05-30 | Fix IsDungeonMap comments | U-Fish-PC\Daniel |
2014-05-29 | Label and comment BattleTransition | U-Fish-PC\Daniel |
2014-05-29 | Use VRAM constants where applicable. | yenatch |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch |
2014-05-25 | Label BCD math predefs. | yenatch |
2014-05-25 | Rename joypad registers. | yenatch |
2014-05-25 | Clean up some bank 3 functions and rename flag action functions. | yenatch |
2014-05-24 | Rename random number function and hram labels. | yenatch |
2014-05-23 | Comment some more bank 0 functions. | yenatch |
2014-05-23 | Comment some bank 0 functions, and add wram labels for Predef. | yenatch |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel |