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Author
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-10
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-05-30
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
Conflicts: engine/battle/1c.asm
2014-05-30
Fix IsDungeonMap comments
U-Fish-PC\Daniel
2014-05-29
Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25
Label BCD math predefs.
yenatch
2014-05-25
Rename joypad registers.
yenatch
2014-05-25
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-24
Rename random number function and hram labels.
yenatch
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
2014-05-23
Comment some more bank 0 functions.
yenatch
2014-05-23
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
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