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path: root/engine/hall_of_fame.asm
AgeCommit message (Expand)Author
2016-01-03Fix game time labelsPikalaxALT
2015-08-30No more S_dannye
2015-08-30No more W_dannye
2015-08-12named more variablesYamaArashi
2015-08-12commented SGB palette stuffYamaArashi
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-08commented audio codeYamaArashi
2015-08-05Use more lbdannye
2015-07-29constants for PrintNumberYamaArashi
2015-07-21named more constantsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-14hall of fame / creditsYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-02-07commented battle stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Remove generated "indirect jump" comments.yenatch
2014-06-14Hall of Fame sram labels and related constants.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel