Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-07-18 | A few missed TX_ASM | dannye | |
2015-07-18 | Consolidate coord macros | dannye | |
2015-07-18 | fix variable naming | YamaArashi | |
2015-07-15 | menu stuff | YamaArashi | |
2015-07-14 | named wram variables | YamaArashi | |
2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | |
2015-07-14 | Comment naming screen | dannye | |
also use more joypad constants | |||
2015-07-13 | named party menu/naming screen wram variables | YamaArashi | |
2015-07-12 | named wram variables | YamaArashi | |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-03-31 | Label some attack animation functions | xCrystal | |
2015-03-31 | Some wram constants | xCrystal | |
2015-03-12 | Low health alarm documentation | U-Daniel-PC\Daniel | |
RenaKunisaki | |||
2015-02-08 | named misc functions | YamaArashi | |
2015-02-08 | move-related things | YamaArashi | |
2015-02-07 | fixed hp bar wram label and misc | YamaArashi | |
2015-02-07 | commented battle stuff | YamaArashi | |
2015-02-07 | commented menu stuff | YamaArashi | |
2015-02-07 | serial/trade/misc | YamaArashi | |
2015-02-04 | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | |
2014-09-20 | Merge remote-tracking branch 'YamaArashi/master' | yenatch | |
Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | |||
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-08-22 | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | |
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | |||
2014-08-08 | Labelled many functions/variables | YamaArashi | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | |
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
The destination is obvious when using the predef macro. | |||
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-06-10 | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-25 | Rename joypad registers. | yenatch | |
2014-05-24 | Rename random number function and hram labels. | yenatch | |
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||
2014-05-23 | Comment some more bank 0 functions. | yenatch | |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |