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path: root/engine/items/items.asm
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2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-23Move more tables from engine/ to data/Rangi
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
2019-07-27Update audio macro namesdannye
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2018-03-24Use rgblink dmg modedannye
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal
in instructions like add a, x
2017-12-30Uppercase battle status constantsxCrystal
2017-09-29Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch
Update for RGBDS 0.3.3
2017-06-24Fix typos in commentsdannye
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-05-08Typo: SFX_POKEFLUE → SFX_POKEFLUTEdannye
2016-07-27Replace unnecessary tabs with spacesdannye
2016-07-27Redo audio header macrodannye
2016-07-18Merge branch 'master' of https://github.com/pret/pokereddannye
2016-07-18Clean up text commandsdannye
2016-06-12sync tileset WRAM labelsYamaArashi
2016-06-11remove address commentsYamaArashi
2016-02-21Remove hardcoded length values in items.asmMarcus Huderle
2015-12-14Fewer underscores in constantsdannye
2015-08-30No more W_dannye
2015-08-30replaced hardcoded values in ItemUseMedicineYamaArashi
2015-08-30rename ItemUseBall labelsYamaArashi
2015-08-29commented pokeball functionYamaArashi
2015-08-29documented flags and misc. fixesYamaArashi
2015-08-14named battle and learn move variablesYamaArashi
2015-08-12named more variablesYamaArashi
2015-08-12commented SGB palette stuffYamaArashi
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-10Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-08-09Replace some hardcoded data sizesdannye
2015-08-08commented audio codeYamaArashi
2015-08-07named wram variablesYamaArashi
2015-08-05Use more lbdannye
and other clean up
2015-08-05Rename rod functionsdannye
2015-07-26Merge branch 'master' of https://github.com/xCrystal/pokereddannye
2015-07-25yet more namingYamaArashi
2015-07-24more naming variablesYamaArashi
2015-07-24named animation functions/variablesYamaArashi
2015-07-24Use more wram labels and other constantsxCrystal
2015-07-22Merge pull request #107 from YamaArashi/masterDaniel Harding
enumerate events
2015-07-22Rename sound effect filesdannye
2015-07-21named most of the used eventsYamaArashi
2015-07-20enumerate eventsYamaArashi
2015-07-19constants for flag actionsYamaArashi
2015-07-19namingYamaArashi
2015-07-19jpab/jpba macrosYamaArashi
2015-07-19Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi