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path: root/engine/menu/main_menu.asm
AgeCommit message (Expand)Author
2016-01-03Fix game time labelsPikalaxALT
2015-08-30No more W_dannye
2015-08-29documented flags and misc. fixesYamaArashi
2015-08-12named more variablesYamaArashi
2015-08-12commented SGB palette stuffYamaArashi
2015-08-11More joypad constantsdannye
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-07named CountSetBits output variableYamaArashi
2015-07-29constants for PrintNumberYamaArashi
2015-07-25yet more namingYamaArashi
2015-07-23clean up wram aliasesYamaArashi
2015-07-19namingYamaArashi
2015-07-19Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-16Merge branch 'master' of https://github.com/iimarckus/pokereddannye
2015-07-16Swap trade center and battle centerdannye
2015-07-15menu stuffYamaArashi
2015-07-14hall of fame / creditsYamaArashi
2015-07-14Comment naming screendannye
2015-07-14Use more *Coorddannye
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-02-07serial/trade/miscYamaArashi
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-30Use hram constants for remaining joypad variables.yenatch
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename GetJoypadState -> Joypad.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel