index
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pokered
adding-pokemon
expand-tileset
give-all-mons
master
multilang
pokedex-order
rgbgfx
Pokémon Red and Blue
summary
refs
log
tree
commit
diff
log msg
author
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engine
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menu
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start_sub_menus.asm
Age
Commit message (
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Author
2016-01-03
Fix game time labels
PikalaxALT
2015-08-30
No more W_
dannye
2015-08-29
documented flags and misc. fixes
YamaArashi
2015-08-12
commented SGB palette stuff
YamaArashi
2015-08-11
More joypad constants
dannye
2015-08-10
Replace hardcoded name lengths with NAME_LENGTH
dannye
2015-08-09
Replace some hardcoded data sizes
dannye
2015-08-05
Use more lb
dannye
2015-07-29
constants for PrintNumber
YamaArashi
2015-07-25
yet more naming
YamaArashi
2015-07-19
Name sound effects
dannye
2015-07-18
Consolidate coord macros
dannye
2015-07-18
fix variable naming
YamaArashi
2015-07-15
menu stuff
YamaArashi
2015-07-14
named wram variables
YamaArashi
2015-07-14
field moves
YamaArashi
2015-07-14
Use more screen dimension constants
dannye
2015-07-14
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-14
Use more *Coord
dannye
2015-07-13
named party menu/naming screen wram variables
YamaArashi
2015-07-12
named wram variables
YamaArashi
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-02-07
Named wram symbols
YamaArashi
2015-02-07
commented menu stuff
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2014-09-14
Commented/labelled misc functions
YamaArashi
2014-09-13
Commented more sprite and map code
YamaArashi
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-08-08
Labelled many functions/variables
YamaArashi
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-23
Comment some more bank 0 functions.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel