index
:
pokered
adding-pokemon
expand-tileset
give-all-mons
master
multilang
pokedex-order
rgbgfx
Pokémon Red and Blue
summary
refs
log
tree
commit
diff
log msg
author
committer
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path:
root
/
engine
/
mon_party_sprites.asm
Age
Commit message (
Expand
)
Author
2020-07-02
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-06-27
Move trade bubble from gfx/icons to gfx/trade
Rangi
2020-06-27
Individual images for party menu icon graphics
Rangi
2020-06-27
Organize gfx/
Rangi
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-23
Move more tables from engine/ to data/
Rangi
2016-06-12
sync engine code with pokeyellow
YamaArashi
2016-06-12
Remove some leftover address comments
dannye
2016-06-11
remove address comments
YamaArashi
2015-08-12
named more variables
YamaArashi
2015-08-12
commented SGB palette stuff
YamaArashi
2015-07-13
named town map stuff
YamaArashi
2015-07-13
comment slot machine
YamaArashi
2015-03-14
commented trade amim functions
YamaArashi
2015-03-13
relabel and add comment
YamaArashi
2015-03-13
commented mon_party_sprites.asm
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2014-09-13
Commented more sprite and map code
YamaArashi
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Remove generated "indirect jump" comments.
yenatch
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-27
More wOAMBuffer references.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel