Age | Commit message (Expand) | Author |
---|---|---|
2015-08-12 | named more variables | YamaArashi |
2015-08-12 | commented SGB palette stuff | YamaArashi |
2015-07-13 | named town map stuff | YamaArashi |
2015-07-13 | comment slot machine | YamaArashi |
2015-03-14 | commented trade amim functions | YamaArashi |
2015-03-13 | relabel and add comment | YamaArashi |
2015-03-13 | commented mon_party_sprites.asm | YamaArashi |
2015-02-07 | serial/trade/misc | YamaArashi |
2014-09-13 | Commented more sprite and map code | YamaArashi |
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch |
2014-06-16 | Remove generated "indirect jump" comments. | yenatch |
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch |
2014-05-29 | Use VRAM constants where applicable. | yenatch |
2014-05-27 | More wOAMBuffer references. | yenatch |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel |