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mon_party_sprites.asm
Age
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Author
2015-08-12
named more variables
YamaArashi
2015-08-12
commented SGB palette stuff
YamaArashi
2015-07-13
named town map stuff
YamaArashi
2015-07-13
comment slot machine
YamaArashi
2015-03-14
commented trade amim functions
YamaArashi
2015-03-13
relabel and add comment
YamaArashi
2015-03-13
commented mon_party_sprites.asm
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2014-09-13
Commented more sprite and map code
YamaArashi
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Remove generated "indirect jump" comments.
yenatch
The destination is obvious when using the predef macro.
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-27
More wOAMBuffer references.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel