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path: root/engine/oak_speech2.asm
AgeCommit message (Expand)Author
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-23Move more tables from engine/ to data/Rangi
2016-06-12Remove some leftover address commentsdannye
2016-06-11remove address commentsYamaArashi
2016-05-13Merge branch 'master' of https://github.com/pret/pokeredpikalaxalt
2016-05-13Split default names strings into separate lines to make it less unpleasant to...pikalaxalt
2016-03-22Clean up more Yellow ifdefs.IIMarckus
2015-08-30No more W_dannye
2015-08-11More joypad constantsdannye
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye
2015-08-05Use more lbdannye
2015-07-18Consolidate coord macrosdannye
2015-07-18fix variable namingYamaArashi
2015-07-14Use more screen dimension constantsdannye
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-07-14Use more *Coorddannye
2015-07-13named party menu/naming screen wram variablesYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2014-10-17Kill version.asm.IIMarckus
2014-10-09Add Yellow player/rival names.IIMarckus
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel