Age | Commit message (Expand) | Author |
---|---|---|
2015-08-30 | No more W_ | dannye |
2015-08-11 | More joypad constants | dannye |
2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye |
2015-08-05 | Use more lb | dannye |
2015-07-18 | Consolidate coord macros | dannye |
2015-07-18 | fix variable naming | YamaArashi |
2015-07-14 | Use more screen dimension constants | dannye |
2015-07-14 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye |
2015-07-14 | Use more *Coord | dannye |
2015-07-13 | named party menu/naming screen wram variables | YamaArashi |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel |
2014-10-17 | Kill version.asm. | IIMarckus |
2014-10-09 | Add Yellow player/rival names. | IIMarckus |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel |
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel |