Age | Commit message (Expand) | Author |
---|---|---|
2015-08-10 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye |
2015-08-09 | Replace some hardcoded data sizes | dannye |
2015-08-08 | commented audio code | YamaArashi |
2015-08-05 | Use more lb | dannye |
2015-07-22 | Unify audio bank references | dannye |
2015-07-19 | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye |
2015-07-19 | Name sound effects | dannye |
2015-07-18 | small changes | YamaArashi |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel |
2015-06-12 | Hardcoded audio bank references | U-Daniel-PC\Daniel |
2015-02-07 | commented battle stuff | YamaArashi |
2014-09-13 | Commented more sprite and map code | YamaArashi |
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch |
2014-06-09 | Clean up music bank references | U-Fish-PC\Daniel |
2014-05-29 | Use VRAM constants where applicable. | yenatch |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel |