index
:
pokered
adding-pokemon
expand-tileset
give-all-mons
master
multilang
pokedex-order
rgbgfx
Pokémon Red and Blue
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engine
/
overworld
/
ledges.asm
Age
Commit message (
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)
Author
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-06-27
Organize gfx/
Rangi
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-23
Move more tables from engine/ to data/
Rangi
2016-06-11
remove address comments
YamaArashi
2015-08-30
No more W_
dannye
2015-08-09
Replace some hardcoded data sizes
dannye
2015-08-05
Use more lb
dannye
2015-07-19
Name sound effects
dannye
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2014-09-13
Commented more sprite and map code
YamaArashi
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Remove generated "indirect jump" comments.
yenatch
2014-05-29
Use VRAM constants where applicable.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-25
Rename joypad registers.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel