Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-17 | Update sprite names | Rangi | |
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | |||
2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | |
2020-07-07 | Remove c1x*/c2x* comments, use struct offset constants | Rangi | |
2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | |
2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | |
2020-07-04 | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵ | Rangi | |
by rgbds 0.4.0) | |||
2020-07-03 | Factor out data/sprites/ | Rangi | |
2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | |
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||
2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | |
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||
2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | |
in instructions like add a, x | |||
2017-06-24 | Fix typos in comments | dannye | |
2016-06-11 | remove address comments | YamaArashi | |
2015-08-30 | No more W_ | dannye | |
2015-07-18 | fix variable naming | YamaArashi | |
2015-02-08 | Rename some labels | YamaArashi | |
2015-02-07 | Named wram symbols | YamaArashi | |
2014-05-29 | Use VRAM constants where applicable. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |