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path: root/engine/overworld/map_sprites.asm
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2020-07-17Update sprite namesRangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi
by rgbds 0.4.0)
2020-07-03Factor out data/sprites/Rangi
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal
in instructions like add a, x
2017-06-24Fix typos in commentsdannye
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-07-18fix variable namingYamaArashi
2015-02-08Rename some labelsYamaArashi
2015-02-07Named wram symbolsYamaArashi
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel