Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-08-05 | Use more lb | dannye | |
and other clean up | |||
2015-07-24 | more naming variables | YamaArashi | |
2015-07-22 | Rename sound effect files | dannye | |
2015-07-19 | Name sound effects | dannye | |
2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-03-13 | relabel and add comment | YamaArashi | |
2015-03-13 | commented mon_party_sprites.asm | YamaArashi | |
2015-01-27 | Fix some sfx ids | U-Daniel-PC\Daniel | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | |
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
The destination is obvious when using the predef macro. | |||
2014-05-29 | Use VRAM constants where applicable. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-25 | Rename joypad registers. | yenatch | |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |