Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-14 | Fix file modes | dannye | |
2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | |
2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | |
2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | |
2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | |
2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | |
2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | |
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||
2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | |
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||
2020-06-23 | Move more tables from engine/ to data/ | Rangi | |
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||
2016-06-12 | sync engine code with pokeyellow | YamaArashi | |
2016-06-11 | remove address comments | YamaArashi | |
2015-08-30 | No more W_ | dannye | |
2015-08-05 | Use more lb | dannye | |
and other clean up | |||
2015-07-24 | more naming variables | YamaArashi | |
2015-07-22 | Rename sound effect files | dannye | |
2015-07-19 | Name sound effects | dannye | |
2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | |
2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | |
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||
2015-03-13 | relabel and add comment | YamaArashi | |
2015-03-13 | commented mon_party_sprites.asm | YamaArashi | |
2015-01-27 | Fix some sfx ids | U-Daniel-PC\Daniel | |
2014-09-13 | Commented more sprite and map code | YamaArashi | |
2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | |
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
The destination is obvious when using the predef macro. | |||
2014-05-29 | Use VRAM constants where applicable. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-25 | Rename joypad registers. | yenatch | |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |