Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-20 | Add comments associating constants with data, and identify some more data | Rangi | |
2020-07-17 | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | |
2020-07-17 | SONY -> RIVAL | Rangi | |
2020-07-17 | Update sprite names | Rangi | |
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | |||
2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | |
'dbmapcoord' has X, Y order like other coordinate-related data macros | |||
2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi | |
2020-07-14 | Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵ | Rangi | |
ViridianGym, and to make their data and code more accessible | |||
2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | |
2020-07-07 | Remove c1x*/c2x* comments, use struct offset constants | Rangi | |
2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | |
2020-07-07 | Use HIGH() and LOW() | Rangi | |
2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | |
2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | |
2020-07-06 | Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵ | Rangi | |
MACRO/ENDM, etc) | |||
2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | |
2020-07-05 | Port two HRAM labels from pokeyellow | Rangi | |
2020-07-05 | Logical spacing in data/sgb/sgb_palettes.asm | Rangi | |
2020-07-05 | Update map hide/show data labels | Rangi | |
Fixes #235 | |||
2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | |
2020-07-04 | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵ | Rangi | |
by rgbds 0.4.0) | |||
2020-07-03 | Replace raw hex values with HRAM constants | Rangi | |
To do: turn constants into labels and use ldh | |||
2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | |
2020-07-03 | Factor out data/sprites/ | Rangi | |
2020-07-03 | Organize macros/ like pokecrystal | Rangi | |
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||
2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | |
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||
2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | |
2020-06-27 | Organize gfx/ | Rangi | |
2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | |
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||
2020-06-23 | Move more tables from engine/ to data/ | Rangi | |
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||
2020-05-24 | use rept macro | akatsuki-py | |
2020-05-01 | Fix comment from Y pos to X pos | Akatsuki-py | |
2019-07-27 | Update audio macro names | dannye | |
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names | |||
2019-07-07 | Replace some hard-coded values with constants | Rangi | |
2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | |
Polished Map | |||
2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | |
in instructions like add a, x | |||
2017-10-29 | Catch a missed hide/show ID | dannye | |
2017-09-29 | Merge pull request #167 from Pokechu22/rgbds-0.3.3 | yenatch | |
Update for RGBDS 0.3.3 | |||
2017-06-24 | Fix typos in comments | dannye | |
2017-06-09 | Replace deprecated mnemonics by the correct ones | Antonio Niño Díaz | |
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com> | |||
2016-12-31 | use text constants in poison.asm | YamaArashi | |
2016-12-31 | split code out of main.asm | YamaArashi | |
2016-09-17 | split bank 1 into files | YamaArashi | |
2016-09-17 | pull some bank 1 code out of main.asm | YamaArashi | |
2016-07-27 | Redo audio header macro | dannye | |
2016-07-18 | Merge branch 'master' of https://github.com/pret/pokered | dannye | |
2016-07-18 | Clean up text commands | dannye | |
2016-06-12 | sync tileset WRAM labels | YamaArashi | |
2016-06-12 | sync engine code with pokeyellow | YamaArashi | |
2016-06-12 | Remove the last address comments | dannye | |
except for wram.asm and sram.asm also delete unused yellow file | |||
2016-06-11 | remove address comments | YamaArashi | |