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2015-07-14Use more screen dimension constantsdannye
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/town_map.asm
2015-07-14Use more *Coorddannye
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-12named wram variablesYamaArashi
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-12Hardcoded audio bank referencesU-Daniel-PC\Daniel
2015-04-01Rename battle files and split move effects Part 1xCrystal
1.asm, 4.asm, and 4_2.asm
2015-03-13relabel and add commentYamaArashi
2015-03-13commented mon_party_sprites.asmYamaArashi
2015-02-08Rename some labelsYamaArashi
2015-02-07Named wram symbolsYamaArashi
2015-02-07commented battle stuffYamaArashi
2015-02-07commented menu stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2015-01-27Fix some sfx idsU-Daniel-PC\Daniel
2015-01-22Clean up white space, fix label typoU-Daniel-PC\Daniel
2014-09-23Rename hVBlank* constants to h*.yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-09-08Add comments regarding menus and spritesYamaArashi
2014-08-08Labelled many functions/variablesYamaArashi
2014-07-28Commented functionYamaArashi
- Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Use macros to define predefs.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-16Remove generated "indirect jump" comments.yenatch
The destination is obvious when using the predef macro.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch
2014-06-09Clean up music bank referencesU-Fish-PC\Daniel
2014-05-30Remove redundant dimensions in image filenames.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Split out item fragment code.yenatch
2014-05-25Split out overworld object movement.yenatch
2014-05-25Try to clean up PrepareOAMData.yenatch
2014-05-25Label BCD math predefs.yenatch
2014-05-25Rename joypad registers.yenatch
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel