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predefs.asm
Age
Commit message (
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Author
2021-05-31
More WRAM label cleanup (still needs UNIONs and renaming)
Rangi
2020-11-14
Fix file modes
dannye
2020-06-27
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Rangi
2020-06-23
Move more tables from engine/ to data/
Rangi
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
2017-01-07
use actual predef label
YamaArashi
2016-06-12
sync engine code with pokeyellow
YamaArashi
2016-06-11
remove address comments
YamaArashi
2015-08-12
named more variables
YamaArashi
2015-08-12
commented SGB palette stuff
YamaArashi
2015-07-23
named function
YamaArashi
2015-07-18
misc
YamaArashi
2015-07-18
fix variable naming
YamaArashi
2015-07-14
named wram variables
YamaArashi
2015-07-12
shake screen functions
YamaArashi
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-03-14
commented trade amim functions
YamaArashi
2015-02-08
named misc functions
YamaArashi
2015-02-07
fixed hp bar wram label and misc
YamaArashi
2015-02-07
commented battle stuff
YamaArashi
2015-02-07
serial/trade/misc
YamaArashi
2014-10-16
Minor comment/label improvements in Cinnabar Lab.
IIMarckus
2014-09-14
Commented/labelled misc functions
YamaArashi
2014-09-13
Commented more sprite and map code
YamaArashi
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-08-08
Labelled many functions/variables
YamaArashi
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Use macros to define predefs.
yenatch
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
2014-05-29
Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-25
Label BCD math predefs.
yenatch
2014-05-25
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel