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path: root/engine/slot_machine.asm
AgeCommit message (Expand)Author
2015-08-30No more W_dannye
2015-08-12commented SGB palette stuffYamaArashi
2015-08-08commented audio codeYamaArashi
2015-08-05Use more lbdannye
2015-07-29constants for PrintNumberYamaArashi
2015-07-24named animation functions/variablesYamaArashi
2015-07-19Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-07-19Name sound effectsdannye
2015-07-18miscYamaArashi
2015-07-18Consolidate coord macrosdannye
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-07-14Use more *Coorddannye
2015-07-13comment slot machineYamaArashi
2015-07-13menu wram variable namesYamaArashi
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-02-07commented menu stuffYamaArashi
2015-02-07serial/trade/miscYamaArashi
2014-10-21Add Yellow’s slot machine graphics.IIMarckus
2014-10-17Kill version.asm.IIMarckus
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
2014-09-13Commented more sprite and map codeYamaArashi
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi
2014-08-30Use hram constants for remaining joypad variables.yenatch
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch
2014-06-16Rename predef functions so they aren't excessive in length.yenatch
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Label BCD math predefs.yenatch
2014-05-25Rename GetJoypadState -> Joypad.yenatch
2014-05-24Rename random number function and hram labels.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel