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path: root/engine/town_map.asm
AgeCommit message (Expand)Author
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi
2020-06-27Move mon_nest_icon.png to gfx/town_mapRangi
2020-06-27Organize gfx/Rangi
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi
2016-07-18Merge branch 'master' of https://github.com/pret/pokereddannye
2016-07-18Clean up text commandsdannye
2016-06-12sync engine code with pokeyellowYamaArashi
2016-06-11remove address commentsYamaArashi
2015-08-30No more W_dannye
2015-08-29commented pokeball functionYamaArashi
2015-08-12commented SGB palette stuffYamaArashi
2015-08-09Replace some hardcoded data sizesdannye
2015-08-05Use more lbdannye
2015-07-24more naming variablesYamaArashi
2015-07-19Name sound effectsdannye
2015-07-18Consolidate coord macrosdannye
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
2015-07-14Use more *Coorddannye
2015-07-13named town map stuffYamaArashi
2015-07-13comment slot machineYamaArashi
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
2015-03-13commented mon_party_sprites.asmYamaArashi
2015-02-07fixed hp bar wram label and miscYamaArashi
2014-09-20Merge remote-tracking branch 'YamaArashi/master'yenatch
2014-09-14Commented/labelled misc functionsYamaArashi
2014-09-13Commented more sprite and map codeYamaArashi
2014-08-30Use hram constants for remaining joypad variables.yenatch
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel
2014-05-29Use VRAM constants where applicable.yenatch
2014-05-26Remove most static wram addresses. Use labels instead.yenatch
2014-05-25Rename GetJoypadState -> Joypad.yenatch
2014-05-23Comment some more bank 0 functions.yenatch
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel