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2020-07-21Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi
2020-07-20Add comments associating constants with data, and identify some more dataRangi
2020-07-17Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi
2020-07-17Define constants for subanimations' base coords and frame block modesRangi
2020-07-17Identify remaining tilemap IDsRangi
2020-07-17SONY -> RIVALRangi
2020-07-17Update sprite namesRangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-16$c9 was "の" in JapaneseRangi
2020-07-16Factor out animation tilemapsRangi
2020-07-16Define constants for subanimation transform typesRangi
2020-07-16Use a battle_anim macro for move animations' special effects and subanimationsRangi
Move animations' sound IDs are off by one from move IDs.
2020-07-16Use a macro for BattleTransition_DoubleCircle dataRangi
2020-07-16Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi
2020-07-16Separate move/battle animation data from move data (to do: further identify ↵Rangi
animation data labels+constants)
2020-07-16$ec = "▷"Rangi
2020-07-16Reformat map scripts' coordinate and movement dataRangi
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16Revise some map scripts, mostly for getting itemsRangi
2020-07-16Define constants for default trainer DVsRangi
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-14Factor out spinner tiles from RocketHideoutB2F since they're also used by ↵Rangi
ViridianGym, and to make their data and code more accessible
2020-07-14Clean up some data, using macros for multiline list entriesRangi
2020-07-08Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi
2020-07-07Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi
2020-07-07Use 'tile' and 'tiles' macrosRangi
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi
2020-07-07Sync coordinate macros with pokecrystalRangi
2020-07-07Use HIGH() and LOW()Rangi
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi
2020-07-06Use ASCII quotes in commentsRangi
2020-07-06Use DEX_* constants for StarterDexRangi
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi
2020-07-06text_linkpromptbutton -> text_waitbuttonRangi
Fixes #260
2020-07-06Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi
MACRO/ENDM, etc)
2020-07-05TM/HM constants named after movesRangi
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi
2020-07-05Port _RemovePokemon documentation from pokeyellowRangi
2020-07-05Port two HRAM labels from pokeyellowRangi
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi
2020-07-05Port credits command constants from pokeyellowRangi
2020-07-05Use constants for damage limits in CalculateDamageRangi
Fixes #255
2020-07-05Correct comments in AISwitchIfEnoughMonsRangi
Fixes #244
2020-07-05Update map hide/show data labelsRangi
Fixes #235
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi
2020-07-04UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce ↵Rangi
SET_PAL_DEFAULT
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi
by rgbds 0.4.0)
2020-07-03Move more code from home.asm to home/Rangi
2020-07-03Replace raw hex values with HRAM constantsRangi
To do: turn constants into labels and use ldh
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi
2020-07-03Factor out data/sprites/Rangi
2020-07-03Organize macros/ like pokecrystalRangi
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.