Age | Commit message (Collapse) | Author |
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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Fixes #308
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The comments in the SwitchAndTeleportEffect section incorrectly stated
that the random number was generated in the
half-open interval [0, playerLevel + enemyLevel),
instead of the closed interval [0, playerLevel + enemyLevel].
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Fixes #319
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- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
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AUDIO_1 is loaded during trade animations, not AUDIO_2
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Fixes #312
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like the starters)
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