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2015-07-14Use more screen dimension constantsdannye
2015-07-14Merge branch 'master' of https://github.com/YamaArashi/pokereddannye
Conflicts: engine/town_map.asm
2015-07-14Use more *Coorddannye
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-13named town map stuffYamaArashi
2015-07-13named party menu/naming screen wram variablesYamaArashi
2015-07-13comment slot machineYamaArashi
2015-07-13menu wram variable namesYamaArashi
2015-07-12movemon and removepokemon wram variablesYamaArashi
2015-07-12named wram variablesYamaArashi
2015-07-12use constant for bg transfer dest hram varYamaArashi
2015-07-12shake screen functionsYamaArashi
2015-07-12some battle animation stuffYamaArashi
2015-07-12more trade comments/fixesYamaArashi
2015-07-05Clean up sramdannye
2015-07-05Merge pull request https://github.com/iimarckus/pokered/pull/95 from ↵dannye
luckytyphlosion/master and related bug fixes
2015-07-04Start using text predef macrosdannye
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-06-12Mention Jap grammarU-Daniel-PC\Daniel
2015-06-12Document code related to MonName1TextU-Daniel-PC\Daniel
2015-06-12Hardcoded palette constantU-Daniel-PC\Daniel
2015-06-12Hardcoded audio bank referencesU-Daniel-PC\Daniel
2015-06-12Name a few unknownsU-Daniel-PC\Daniel
2015-06-12Name the last of unnamed textU-Daniel-PC\Daniel
2015-06-11Clean up white spaceU-Daniel-PC\Daniel
2015-06-04Merge pull request #96 from dannye/masterDaniel Harding
wram comments, EOLs, EOFs, and UTF-8
2015-06-04ANSI->UTF-8U-Daniel-PC\Daniel
2015-06-01Add newlines to EOFsU-Daniel-PC\Daniel
2015-05-31Fix a hardcoded value by replacing it with a variable.IIMarckus
2015-04-26Update save.asmluckytyphlosion
2015-04-26Replaced all direct addresses with labels.luckytyphlosion
2015-04-26Replaced Box Direct Addresses with Labels.luckytyphlosion
2015-04-09money won and trainer pic constantsxCrystal
2015-04-09user xor operator for clearing status flagsxCrystal
use xor operator for clearing status flags
2015-04-09Document DisableEffect and CheckEnemyStatusConditionsxCrystal
basically copy/paste comments and labels from CheckPlayerStatusConditions
2015-04-08Document move effectsxCrystal
Document mist effect Document recoil effect Document heal effect Update conversion_effect.asm Update haze_effect.asm Update leech_seed_effect.asm Update pay_day_effect.asm Update reflect_light_screen_effect.asm Update substitute_effect.asm Update transform_effect.asm
2015-04-01Further split bank e stuffxCrystal
2015-04-01Rename battle files and split move effects Part 5xCrystal
15.asm, 16.asm, 1a.asm, 1c.asm
2015-04-01Rename battle files and split move effects Part 4xCrystal
e.asm, e_2. asm, and 14.asm
2015-04-01Rename battle files and split move effects Part 3xCrystal
b.asm, b_2.asm, c.asm, and d.asm
2015-04-01Rename battle files and split move effects Part 2xCrystal
5.asm, 9.asm, and a.asm
2015-04-01Rename battle files and split move effects Part 1xCrystal
1.asm, 4.asm, and 4_2.asm
2015-03-31Document animation types (shake screen/blink pic)xCrystal
2015-03-31Name more in-battle functions and labelsxCrystal
and better document some animation related functions
2015-03-31Label some attack animation functionsxCrystal
2015-03-31Label some battle related functionsxCrystal
2015-03-31Further document AI stuffxCrystal
2015-03-31Some wram constantsxCrystal
2015-03-31Split commentary lines that are too longxCrystal
2015-03-14commented trade amim functionsYamaArashi