Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-08-22 | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | |
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | |||
2014-08-08 | Labelled many functions/variables | YamaArashi | |
2014-08-07 | Fix static banks passed into GetName. | yenatch | |
This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar. | |||
2014-07-28 | Commented function | YamaArashi | |
- Named and commented Func_4c70. - Removed gfx/diagonal_lines.png, which is not actually graphics. | |||
2014-06-25 | S_SPRITEBUFFER0 static address | U-Fish-PC\Daniel | |
2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | |
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||
2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | |
2014-06-16 | Use macros to define predefs. | yenatch | |
2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | |
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||
2014-06-16 | Remove generated "indirect jump" comments. | yenatch | |
The destination is obvious when using the predef macro. | |||
2014-06-14 | Hall of Fame sram labels and related constants. | yenatch | |
2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | |
2014-06-10 | Use MAX_LEVEL instead of 100/$64 | U-Fish-PC\Daniel | |
2014-06-10 | More music bank references | U-Fish-PC\Daniel | |
Now the AUDIO constants in audio.asm can be edited freely | |||
2014-06-09 | Clean up music bank references | U-Fish-PC\Daniel | |
2014-06-06 | Comment SGB packets. | yenatch | |
2014-06-06 | Merge remote-tracking branch 'danny/master' | yenatch | |
2014-05-31 | Split out joypad code from main.asm. | yenatch | |
2014-05-31 | Relabel a few missed map scripts and TheEndTextString | U-Fish-PC\Daniel | |
2014-05-30 | Merge branch 'master' of https://github.com/yenatch/pokered | U-Fish-PC\Daniel | |
Conflicts: engine/battle/1c.asm | |||
2014-05-30 | Fix IsDungeonMap comments | U-Fish-PC\Daniel | |
2014-05-30 | Remove redundant dimensions in image filenames. | yenatch | |
2014-05-29 | Label and comment BattleTransition | U-Fish-PC\Daniel | |
2014-05-29 | Use VRAM constants where applicable. | yenatch | |
2014-05-27 | More wOAMBuffer references. | yenatch | |
2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | |
For unknown addresses, use "w<address>". Label overleads are still an issue. | |||
2014-05-25 | Split out item fragment code. | yenatch | |
2014-05-25 | Split out overworld object movement. | yenatch | |
2014-05-25 | Try to clean up PrepareOAMData. | yenatch | |
2014-05-25 | Label BCD math predefs. | yenatch | |
2014-05-25 | Rename GetJoypadState -> Joypad. | yenatch | |
2014-05-25 | Rename joypad registers. | yenatch | |
2014-05-25 | Clean up some bank 3 functions and rename flag action functions. | yenatch | |
2014-05-24 | Rename engine/rng.asm to engine/random.asm. | yenatch | |
2014-05-24 | Rename random number function and hram labels. | yenatch | |
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||
2014-05-23 | Comment some more bank 0 functions. | yenatch | |
2014-05-23 | Use a dedicated label for base stats. | yenatch | |
The existing {Bulbasaur,Ivysaur,...}BaseStats labels are for convenience. | |||
2014-05-23 | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | |
2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | |